Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 33c707e0a9 WebGLRenderer3 clean up. 11 роки тому
build 88b876edf8 Updated builds. 11 роки тому
docs 521cdc90fe Docs: CSS tweaks. 11 роки тому
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. 11 роки тому
examples 33c707e0a9 WebGLRenderer3 clean up. 11 роки тому
src 69413d77a9 Object3D: Removed handy getters/setters for now. 11 роки тому
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 роки тому
utils b280059da4 Fixed VertexColors support in FBX converter 11 роки тому
.gitignore 6536ce7052 gitignore node_modules 11 роки тому
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 роки тому
LICENSE 4857e75774 Update LICENSE 11 роки тому
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 роки тому
bower.json fa4e4ae77f Updated bower. 11 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases