Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 33f1f8f684 Merge pull request #19939 from fernandojsg/handpath 5 jaren geleden
.github 440dd96324 r118 5 jaren geleden
build de979e7fe0 Updated builds. 5 jaren geleden
docs 52736dc007 Docs update 5 jaren geleden
editor 7f7b68f8bc Editor: Add missing DRACOLoader for zipped glTF assets. 5 jaren geleden
examples ff91a9e529 Add setpath to examples and return instance in the function as the loaders 5 jaren geleden
files 688117aa7f Examples: Improvements to minimal list mode. 5 jaren geleden
src 44d73b5ec5 Merge pull request #19936 from fernandojsg/hand_mesh 5 jaren geleden
test ff0a90c6b0 Examples: Simpified webgl_kinect and renamed to webgl_video_kinect. 5 jaren geleden
utils 94d473d6ed Rollup: Run bubleCleaup multiple times. 5 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore 08bac6a468 cleanup 5 jaren geleden
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 jaren geleden
LICENSE e122db35fe Update LICENSE 5 jaren geleden
README.md 494729ad84 README: Improved cloning copy. 5 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package 5 jaren geleden
package.json 771a8b59a8 package.json: Bring back npm test. 5 jaren geleden

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases