Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro 33ff26085e Add .isWebGL2 to WebGLCapabilities il y a 7 ans
.github ae38f6057a Added link to the forum to CONTRIBUTING.md il y a 7 ans
build 08c939f851 Updated builds. il y a 7 ans
docs 9f50648aef Fix links il y a 7 ans
editor 0fc44ae768 WebVR/WebXR: Update origin trial tokens il y a 7 ans
examples d3f6a81ad1 Merge pull request #14534 from WestLangley/dev-to_buffer_geometry il y a 7 ans
src 33ff26085e Add .isWebGL2 to WebGLCapabilities il y a 7 ans
test db4240306b Merge pull request #14435 from Mugen87/dev1 il y a 7 ans
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js il y a 7 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore il y a 7 ans
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 il y a 7 ans
.travis.yml 3f191c3999 Travis CI il y a 7 ans
LICENSE 5498e9ec31 Update LICENSE il y a 7 ans
README.md e1f9e8541a README: Added Travis badge il y a 7 ans
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json il y a 7 ans
package.json 0949e59f3a r94 il y a 7 ans
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 il y a 7 ans

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases