Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

aardgoose 366450a2e9 remove uuid from BufferAttribute etc. 7 éve
.github d55897b8e9 r90 7 éve
build 69875209fd Updated builds. 7 éve
docs 528154b747 GLTFExporter Doc: Clean up image formts. 7 éve
editor 65747a39f5 Editor: Use RGBFormat when loading a jpg. 7 éve
examples 2c3d70063d GLTFExporter credits where it's due 7 éve
src 366450a2e9 remove uuid from BufferAttribute etc. 7 éve
test ff3911c22d BufferGeometryUtils: Remove creation of groups in mergeBufferGeometries(). 7 éve
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore 139be23873 visual studio folder can safely be ignored 7 éve
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 éve
LICENSE 5498e9ec31 Update LICENSE 7 éve
README.md f652e9eccc README: Moved gitter link and added link to slack 7 éve
bower.json d271add4e8 Added bower.json back. See #10431 8 éve
package.json d55897b8e9 r90 7 éve
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 éve

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases