Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3665fb0ea0 Merge pull request #15222 from 06wj/patch_gltf 6 år sedan
.github 5360a81b8c r98 6 år sedan
build e94fd574f5 Updated builds. 6 år sedan
docs 9b7d6849fa Remove JSONLoader 6 år sedan
editor 9b7d6849fa Remove JSONLoader 6 år sedan
examples 3665fb0ea0 Merge pull request #15222 from 06wj/patch_gltf 6 år sedan
src 3665fb0ea0 Merge pull request #15222 from 06wj/patch_gltf 6 år sedan
test 9b7d6849fa Remove JSONLoader 6 år sedan
utils 9b7d6849fa Remove JSONLoader 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 år sedan
.travis.yml 294d4b291a Tests against latest node 6 år sedan
LICENSE 5498e9ec31 Update LICENSE 7 år sedan
README.md 4e39dbf418 README: Badges clean up. 6 år sedan
package-lock.json 6d15ef5a80 Updated package-lock.json 6 år sedan
package.json dfdf633dfd Upgrade dev dependencies 6 år sedan
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 6 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases