Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 369971083b Face3ized OBJLoader and OBJMTLLoader. 12 лет назад
build fe795e11fe Updated builds. 12 лет назад
docs ad1121e027 Removed more Face4 stuff. 12 лет назад
editor e245e6c6c6 Editor: Layout and texture widgets improvements. 12 лет назад
examples 369971083b Face3ized OBJLoader and OBJMTLLoader. 12 лет назад
src 4c440a98ad Added MeshFaceMaterial support to MaterialLoader and MaterialExporter. 12 лет назад
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 лет назад
utils ad1121e027 Removed more Face4 stuff. 12 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 лет назад
LICENSE eb44ccfc7b Updating copyright year 12 лет назад
README.md ad419d40bd r59 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases