Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 369971083b Face3ized OBJLoader and OBJMTLLoader. 12 éve
build fe795e11fe Updated builds. 12 éve
docs ad1121e027 Removed more Face4 stuff. 12 éve
editor e245e6c6c6 Editor: Layout and texture widgets improvements. 12 éve
examples 369971083b Face3ized OBJLoader and OBJMTLLoader. 12 éve
src 4c440a98ad Added MeshFaceMaterial support to MaterialLoader and MaterialExporter. 12 éve
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 éve
utils ad1121e027 Removed more Face4 stuff. 12 éve
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 éve
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 éve
LICENSE eb44ccfc7b Updating copyright year 13 éve
README.md ad419d40bd r59 12 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases