Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 37822bc878 Merge pull request #11683 from takahirox/ArrayCameraRenderer před 8 roky
.github c1109de4d9 Update ISSUE_TEMPLATE.md před 8 roky
build 2b600293d3 Updated builds. před 8 roky
docs 96fec980a9 Update Font.html před 8 roky
editor 8283f65694 Editor: Replaced GLTFLoader with GLTF2Loader. See #11649. před 8 roky
examples 50369858ca Merge pull request #11686 from georgiee/fix-shadow-viewer před 8 roky
src 37822bc878 Merge pull request #11683 from takahirox/ArrayCameraRenderer před 8 roky
test 8c9986a0dc [gltf] Sanitize node names. před 8 roky
utils 99daadc470 Fix variable name in `_scene_format` method of Blender exporter před 8 roky
.gitignore ed44fb5012 Added .jshintrc file to .gitignore před 8 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 6c2e03fea6 Update LICENSE před 8 roky
README.md 3cc756542e - added gitter badge to readme per issue #11614 před 8 roky
bower.json d271add4e8 Added bower.json back. See #10431 před 8 roky
package.json 3cba41ad95 Update dev dependencies před 8 roky
rollup.config.js 86424d9b31 Added regex comments to rollup.config před 8 roky

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases