Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 37945b43c9 Merge pull request #18635 from Mugen87/dev41 5 éve
.github d677b47d60 r113 5 éve
build 148ac70890 Updated builds. 5 éve
docs c1ce3a4389 Merge pull request #18424 from greggman/deprecate-http-server 5 éve
editor 59770d42bd Editor: Add option for shadow type configuration. 5 éve
examples 8d37021c74 OrbitControls: Add comments to calls of preventDefault(). 5 éve
files 3536f494e0 Docs: Fixed language selector. 6 éve
src 84c16ed8e1 WebGLRenderer: Ignore map alpha in opaque materials. 5 éve
test 37fef0bc23 Merge pull request #18611 from donmccurdy/test-examples-cleanup 5 éve
utils a2a4312d7f Examples: Clean up. 5 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 8 éve
.gitignore 34cc4ef530 fixed some left minimap.js codes 6 éve
.npmignore ccd86cc603 Include declaration files in npm package 6 éve
.travis.yml 294d4b291a Tests against latest node 7 éve
LICENSE e122db35fe Update LICENSE 6 éve
README.md cf28da969d README: Modernized example. 5 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json 21f8748968 Upgrade dev dependencies. 6 éve
package.json c23b245814 Updated package.json 5 éve

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases