ColladaLoader.js 70 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. },
  22. options: {
  23. set convertUpAxis( value ) {
  24. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, path ) {
  31. function getElementsByTagName( xml, name ) {
  32. // Non recursive xml.getElementsByTagName() ...
  33. var array = [];
  34. var childNodes = xml.childNodes;
  35. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  36. var child = childNodes[ i ];
  37. if ( child.nodeName === name ) {
  38. array.push( child );
  39. }
  40. }
  41. return array;
  42. }
  43. function parseStrings( text ) {
  44. if ( text.length === 0 ) return [];
  45. var parts = text.trim().split( /\s+/ );
  46. var array = new Array( parts.length );
  47. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  48. array[ i ] = parts[ i ];
  49. }
  50. return array;
  51. }
  52. function parseFloats( text ) {
  53. if ( text.length === 0 ) return [];
  54. var parts = text.trim().split( /\s+/ );
  55. var array = new Array( parts.length );
  56. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  57. array[ i ] = parseFloat( parts[ i ] );
  58. }
  59. return array;
  60. }
  61. function parseInts( text ) {
  62. if ( text.length === 0 ) return [];
  63. var parts = text.trim().split( /\s+/ );
  64. var array = new Array( parts.length );
  65. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  66. array[ i ] = parseInt( parts[ i ] );
  67. }
  68. return array;
  69. }
  70. function parseId( text ) {
  71. return text.substring( 1 );
  72. }
  73. function generateId() {
  74. return 'three_default_' + ( count ++ );
  75. }
  76. function isEmpty( object ) {
  77. return Object.keys( object ).length === 0;
  78. }
  79. // asset
  80. function parseAsset( xml ) {
  81. return {
  82. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  83. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  84. };
  85. }
  86. function parseAssetUnit( xml ) {
  87. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  88. }
  89. function parseAssetUpAxis( xml ) {
  90. return xml !== undefined ? xml.textContent : 'Y_UP';
  91. }
  92. // library
  93. function parseLibrary( xml, libraryName, nodeName, parser ) {
  94. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  95. if ( library !== undefined ) {
  96. var elements = getElementsByTagName( library, nodeName );
  97. for ( var i = 0; i < elements.length; i ++ ) {
  98. parser( elements[ i ] );
  99. }
  100. }
  101. }
  102. function buildLibrary( data, builder ) {
  103. for ( var name in data ) {
  104. var object = data[ name ];
  105. object.build = builder( data[ name ] );
  106. }
  107. }
  108. // get
  109. function getBuild( data, builder ) {
  110. if ( data.build !== undefined ) return data.build;
  111. data.build = builder( data );
  112. return data.build;
  113. }
  114. // animation
  115. function parseAnimation( xml ) {
  116. var data = {
  117. sources: {},
  118. samplers: {},
  119. channels: {}
  120. };
  121. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  122. var child = xml.childNodes[ i ];
  123. if ( child.nodeType !== 1 ) continue;
  124. var id;
  125. switch ( child.nodeName ) {
  126. case 'source':
  127. id = child.getAttribute( 'id' );
  128. data.sources[ id ] = parseSource( child );
  129. break;
  130. case 'sampler':
  131. id = child.getAttribute( 'id' );
  132. data.samplers[ id ] = parseAnimationSampler( child );
  133. break;
  134. case 'channel':
  135. id = child.getAttribute( 'target' );
  136. data.channels[ id ] = parseAnimationChannel( child );
  137. break;
  138. default:
  139. console.log( child );
  140. }
  141. }
  142. library.animations[ xml.getAttribute( 'id' ) ] = data;
  143. }
  144. function parseAnimationSampler( xml ) {
  145. var data = {
  146. inputs: {},
  147. };
  148. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  149. var child = xml.childNodes[ i ];
  150. if ( child.nodeType !== 1 ) continue;
  151. switch ( child.nodeName ) {
  152. case 'input':
  153. var id = parseId( child.getAttribute( 'source' ) );
  154. var semantic = child.getAttribute( 'semantic' );
  155. data.inputs[ semantic ] = id;
  156. break;
  157. }
  158. }
  159. return data;
  160. }
  161. function parseAnimationChannel( xml ) {
  162. var data = {};
  163. var target = xml.getAttribute( 'target' );
  164. // parsing SID Addressing Syntax
  165. var parts = target.split( '/' );
  166. var id = parts.shift();
  167. var sid = parts.shift();
  168. // check selection syntax
  169. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  170. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  171. if ( memberSyntax ) {
  172. // member selection access
  173. parts = sid.split( '.' );
  174. sid = parts.shift();
  175. data.member = parts.shift();
  176. } else if ( arraySyntax ) {
  177. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  178. var indices = sid.split( '(' );
  179. sid = indices.shift();
  180. for ( var i = 0; i < indices.length; i ++ ) {
  181. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  182. }
  183. data.indices = indices;
  184. }
  185. data.id = id;
  186. data.sid = sid;
  187. data.arraySyntax = arraySyntax;
  188. data.memberSyntax = memberSyntax;
  189. data.sampler = parseId( xml.getAttribute( 'source' ) );
  190. return data;
  191. }
  192. function buildAnimation( data ) {
  193. var tracks = [];
  194. var channels = data.channels;
  195. var samplers = data.samplers;
  196. var sources = data.sources;
  197. for ( var target in channels ) {
  198. if ( channels.hasOwnProperty( target ) ) {
  199. var channel = channels[ target ];
  200. var sampler = samplers[ channel.sampler ];
  201. var inputId = sampler.inputs.INPUT;
  202. var outputId = sampler.inputs.OUTPUT;
  203. var inputSource = sources[ inputId ];
  204. var outputSource = sources[ outputId ];
  205. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  206. createKeyframeTracks( animation, tracks );
  207. }
  208. }
  209. return tracks;
  210. }
  211. function getAnimation( id ) {
  212. return getBuild( library.animations[ id ], buildAnimation );
  213. }
  214. function buildAnimationChannel( channel, inputSource, outputSource ) {
  215. var node = library.nodes[ channel.id ];
  216. var object3D = getNode( node.id );
  217. var transform = node.transforms[ channel.sid ];
  218. var defaultMatrix = node.matrix.clone().transpose();
  219. var time, stride;
  220. var i, il, j, jl;
  221. var data = {};
  222. // the collada spec allows the animation of data in various ways.
  223. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  224. switch ( transform ) {
  225. case 'matrix':
  226. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  227. time = inputSource.array[ i ];
  228. stride = i * outputSource.stride;
  229. if ( data[ time ] === undefined ) data[ time ] = {};
  230. if ( channel.arraySyntax === true ) {
  231. var value = outputSource.array[ stride ];
  232. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  233. data[ time ][ index ] = value;
  234. } else {
  235. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  236. data[ time ][ j ] = outputSource.array[ stride + j ];
  237. }
  238. }
  239. }
  240. break;
  241. case 'translate':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. case 'rotate':
  245. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  246. break;
  247. case 'scale':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. }
  251. var keyframes = prepareAnimationData( data, defaultMatrix );
  252. var animation = {
  253. name: object3D.uuid,
  254. keyframes: keyframes
  255. };
  256. return animation;
  257. }
  258. function prepareAnimationData( data, defaultMatrix ) {
  259. var keyframes = [];
  260. // transfer data into a sortable array
  261. for ( var time in data ) {
  262. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  263. }
  264. // ensure keyframes are sorted by time
  265. keyframes.sort( ascending );
  266. // now we clean up all animation data, so we can use them for keyframe tracks
  267. for ( var i = 0; i < 16; i ++ ) {
  268. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  269. }
  270. return keyframes;
  271. // array sort function
  272. function ascending( a, b ) {
  273. return a.time - b.time;
  274. }
  275. }
  276. var position = new THREE.Vector3();
  277. var scale = new THREE.Vector3();
  278. var quaternion = new THREE.Quaternion();
  279. function createKeyframeTracks( animation, tracks ) {
  280. var keyframes = animation.keyframes;
  281. var name = animation.name;
  282. var times = [];
  283. var positionData = [];
  284. var quaternionData = [];
  285. var scaleData = [];
  286. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  287. var keyframe = keyframes[ i ];
  288. var time = keyframe.time;
  289. var value = keyframe.value;
  290. matrix.fromArray( value ).transpose();
  291. matrix.decompose( position, quaternion, scale );
  292. times.push( time );
  293. positionData.push( position.x, position.y, position.z );
  294. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  295. scaleData.push( scale.x, scale.y, scale.z );
  296. }
  297. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  298. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  299. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  300. return tracks;
  301. }
  302. function transformAnimationData( keyframes, property, defaultValue ) {
  303. var keyframe;
  304. var empty = true;
  305. var i, l;
  306. // check, if values of a property are missing in our keyframes
  307. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  308. keyframe = keyframes[ i ];
  309. if ( keyframe.value[ property ] === undefined ) {
  310. keyframe.value[ property ] = null; // mark as missing
  311. } else {
  312. empty = false;
  313. }
  314. }
  315. if ( empty === true ) {
  316. // no values at all, so we set a default value
  317. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  318. keyframe = keyframes[ i ];
  319. keyframe.value[ property ] = defaultValue;
  320. }
  321. } else {
  322. // filling gaps
  323. createMissingKeyframes( keyframes, property );
  324. }
  325. }
  326. function createMissingKeyframes( keyframes, property ) {
  327. var prev, next;
  328. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  329. var keyframe = keyframes[ i ];
  330. if ( keyframe.value[ property ] === null ) {
  331. prev = getPrev( keyframes, i, property );
  332. next = getNext( keyframes, i, property );
  333. if ( prev === null ) {
  334. keyframe.value[ property ] = next.value[ property ];
  335. continue;
  336. }
  337. if ( next === null ) {
  338. keyframe.value[ property ] = prev.value[ property ];
  339. continue;
  340. }
  341. interpolate( keyframe, prev, next, property );
  342. }
  343. }
  344. }
  345. function getPrev( keyframes, i, property ) {
  346. while ( i >= 0 ) {
  347. var keyframe = keyframes[ i ];
  348. if ( keyframe.value[ property ] !== null ) return keyframe;
  349. i --;
  350. }
  351. return null;
  352. }
  353. function getNext( keyframes, i, property ) {
  354. while ( i < keyframes.length ) {
  355. var keyframe = keyframes[ i ];
  356. if ( keyframe.value[ property ] !== null ) return keyframe;
  357. i ++;
  358. }
  359. return null;
  360. }
  361. function interpolate( key, prev, next, property ) {
  362. if ( ( next.time - prev.time ) === 0 ) {
  363. key.value[ property ] = prev.value[ property ];
  364. return;
  365. }
  366. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  367. }
  368. // animation clips
  369. function parseAnimationClip( xml ) {
  370. var data = {
  371. name: xml.getAttribute( 'id' ) || 'default',
  372. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  373. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  374. animations: []
  375. };
  376. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  377. var child = xml.childNodes[ i ];
  378. if ( child.nodeType !== 1 ) continue;
  379. switch ( child.nodeName ) {
  380. case 'instance_animation':
  381. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  382. break;
  383. }
  384. }
  385. library.clips[ xml.getAttribute( 'id' ) ] = data;
  386. }
  387. function buildAnimationClip( data ) {
  388. var tracks = [];
  389. var name = data.name;
  390. var duration = ( data.end - data.start ) || - 1;
  391. var animations = data.animations;
  392. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  393. var animationTracks = getAnimation( animations[ i ] );
  394. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  395. tracks.push( animationTracks[ j ] );
  396. }
  397. }
  398. return new THREE.AnimationClip( name, duration, tracks );
  399. }
  400. function getAnimationClip( id ) {
  401. return getBuild( library.clips[ id ], buildAnimationClip );
  402. }
  403. // controller
  404. function parseController( xml ) {
  405. var data = {};
  406. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  407. var child = xml.childNodes[ i ];
  408. if ( child.nodeType !== 1 ) continue;
  409. switch ( child.nodeName ) {
  410. case 'skin':
  411. // there is exactly one skin per controller
  412. data.id = parseId( child.getAttribute( 'source' ) );
  413. data.skin = parseSkin( child );
  414. break;
  415. case 'morph':
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  418. break;
  419. }
  420. }
  421. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  422. }
  423. function parseSkin( xml ) {
  424. var data = {
  425. sources: {}
  426. };
  427. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  428. var child = xml.childNodes[ i ];
  429. if ( child.nodeType !== 1 ) continue;
  430. switch ( child.nodeName ) {
  431. case 'bind_shape_matrix':
  432. data.bindShapeMatrix = parseFloats( child.textContent );
  433. break;
  434. case 'source':
  435. var id = child.getAttribute( 'id' );
  436. data.sources[ id ] = parseSource( child );
  437. break;
  438. case 'joints':
  439. data.joints = parseJoints( child );
  440. break;
  441. case 'vertex_weights':
  442. data.vertexWeights = parseVertexWeights( child );
  443. break;
  444. }
  445. }
  446. return data;
  447. }
  448. function parseJoints( xml ) {
  449. var data = {
  450. inputs: {}
  451. };
  452. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  453. var child = xml.childNodes[ i ];
  454. if ( child.nodeType !== 1 ) continue;
  455. switch ( child.nodeName ) {
  456. case 'input':
  457. var semantic = child.getAttribute( 'semantic' );
  458. var id = parseId( child.getAttribute( 'source' ) );
  459. data.inputs[ semantic ] = id;
  460. break;
  461. }
  462. }
  463. return data;
  464. }
  465. function parseVertexWeights( xml ) {
  466. var data = {
  467. inputs: {}
  468. };
  469. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  470. var child = xml.childNodes[ i ];
  471. if ( child.nodeType !== 1 ) continue;
  472. switch ( child.nodeName ) {
  473. case 'input':
  474. var semantic = child.getAttribute( 'semantic' );
  475. var id = parseId( child.getAttribute( 'source' ) );
  476. var offset = parseInt( child.getAttribute( 'offset' ) );
  477. data.inputs[ semantic ] = { id: id, offset: offset };
  478. break;
  479. case 'vcount':
  480. data.vcount = parseInts( child.textContent );
  481. break;
  482. case 'v':
  483. data.v = parseInts( child.textContent );
  484. break;
  485. }
  486. }
  487. return data;
  488. }
  489. function buildController( data ) {
  490. var build = {
  491. id: data.id
  492. };
  493. var geometry = library.geometries[ build.id ];
  494. if ( data.skin !== undefined ) {
  495. build.skin = buildSkin( data.skin );
  496. // we enhance the 'sources' property of the corresponding geometry with our skin data
  497. geometry.sources.skinIndices = build.skin.indices;
  498. geometry.sources.skinWeights = build.skin.weights;
  499. }
  500. return build;
  501. }
  502. function buildSkin( data ) {
  503. var BONE_LIMIT = 4;
  504. var build = {
  505. joints: [], // this must be an array to preserve the joint order
  506. indices: {
  507. array: [],
  508. stride: BONE_LIMIT
  509. },
  510. weights: {
  511. array: [],
  512. stride: BONE_LIMIT
  513. }
  514. };
  515. var sources = data.sources;
  516. var vertexWeights = data.vertexWeights;
  517. var vcount = vertexWeights.vcount;
  518. var v = vertexWeights.v;
  519. var jointOffset = vertexWeights.inputs.JOINT.offset;
  520. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  521. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  522. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  523. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  524. var stride = 0;
  525. var i, j, l;
  526. // procces skin data for each vertex
  527. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  528. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  529. var vertexSkinData = [];
  530. for ( j = 0; j < jointCount; j ++ ) {
  531. var skinIndex = v[ stride + jointOffset ];
  532. var weightId = v[ stride + weightOffset ];
  533. var skinWeight = weights[ weightId ];
  534. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  535. stride += 2;
  536. }
  537. // we sort the joints in descending order based on the weights.
  538. // this ensures, we only procced the most important joints of the vertex
  539. vertexSkinData.sort( descending );
  540. // now we provide for each vertex a set of four index and weight values.
  541. // the order of the skin data matches the order of vertices
  542. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  543. var d = vertexSkinData[ j ];
  544. if ( d !== undefined ) {
  545. build.indices.array.push( d.index );
  546. build.weights.array.push( d.weight );
  547. } else {
  548. build.indices.array.push( 0 );
  549. build.weights.array.push( 0 );
  550. }
  551. }
  552. }
  553. // setup bind matrix
  554. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  555. // process bones and inverse bind matrix data
  556. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  557. var name = jointSource.array[ i ];
  558. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  559. build.joints.push( { name: name, boneInverse: boneInverse } );
  560. }
  561. return build;
  562. // array sort function
  563. function descending( a, b ) {
  564. return b.weight - a.weight;
  565. }
  566. }
  567. function getController( id ) {
  568. return getBuild( library.controllers[ id ], buildController );
  569. }
  570. // image
  571. function parseImage( xml ) {
  572. var data = {
  573. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  574. };
  575. library.images[ xml.getAttribute( 'id' ) ] = data;
  576. }
  577. function buildImage( data ) {
  578. if ( data.build !== undefined ) return data.build;
  579. return data.init_from;
  580. }
  581. function getImage( id ) {
  582. return getBuild( library.images[ id ], buildImage );
  583. }
  584. // effect
  585. function parseEffect( xml ) {
  586. var data = {};
  587. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  588. var child = xml.childNodes[ i ];
  589. if ( child.nodeType !== 1 ) continue;
  590. switch ( child.nodeName ) {
  591. case 'profile_COMMON':
  592. data.profile = parseEffectProfileCOMMON( child );
  593. break;
  594. }
  595. }
  596. library.effects[ xml.getAttribute( 'id' ) ] = data;
  597. }
  598. function parseEffectProfileCOMMON( xml ) {
  599. var data = {
  600. surfaces: {},
  601. samplers: {}
  602. };
  603. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  604. var child = xml.childNodes[ i ];
  605. if ( child.nodeType !== 1 ) continue;
  606. switch ( child.nodeName ) {
  607. case 'newparam':
  608. parseEffectNewparam( child, data );
  609. break;
  610. case 'technique':
  611. data.technique = parseEffectTechnique( child );
  612. break;
  613. }
  614. }
  615. return data;
  616. }
  617. function parseEffectNewparam( xml, data ) {
  618. var sid = xml.getAttribute( 'sid' );
  619. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  620. var child = xml.childNodes[ i ];
  621. if ( child.nodeType !== 1 ) continue;
  622. switch ( child.nodeName ) {
  623. case 'surface':
  624. data.surfaces[ sid ] = parseEffectSurface( child );
  625. break;
  626. case 'sampler2D':
  627. data.samplers[ sid ] = parseEffectSampler( child );
  628. break;
  629. }
  630. }
  631. }
  632. function parseEffectSurface( xml ) {
  633. var data = {};
  634. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  635. var child = xml.childNodes[ i ];
  636. if ( child.nodeType !== 1 ) continue;
  637. switch ( child.nodeName ) {
  638. case 'init_from':
  639. data.init_from = child.textContent;
  640. break;
  641. }
  642. }
  643. return data;
  644. }
  645. function parseEffectSampler( xml ) {
  646. var data = {};
  647. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  648. var child = xml.childNodes[ i ];
  649. if ( child.nodeType !== 1 ) continue;
  650. switch ( child.nodeName ) {
  651. case 'source':
  652. data.source = child.textContent;
  653. break;
  654. }
  655. }
  656. return data;
  657. }
  658. function parseEffectTechnique( xml ) {
  659. var data = {};
  660. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  661. var child = xml.childNodes[ i ];
  662. if ( child.nodeType !== 1 ) continue;
  663. switch ( child.nodeName ) {
  664. case 'constant':
  665. case 'lambert':
  666. case 'blinn':
  667. case 'phong':
  668. data.type = child.nodeName;
  669. data.parameters = parseEffectParameters( child );
  670. break;
  671. }
  672. }
  673. return data;
  674. }
  675. function parseEffectParameters( xml ) {
  676. var data = {};
  677. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  678. var child = xml.childNodes[ i ];
  679. if ( child.nodeType !== 1 ) continue;
  680. switch ( child.nodeName ) {
  681. case 'emission':
  682. case 'diffuse':
  683. case 'specular':
  684. case 'shininess':
  685. case 'transparent':
  686. case 'transparency':
  687. data[ child.nodeName ] = parseEffectParameter( child );
  688. break;
  689. }
  690. }
  691. return data;
  692. }
  693. function parseEffectParameter( xml ) {
  694. var data = {};
  695. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  696. var child = xml.childNodes[ i ];
  697. if ( child.nodeType !== 1 ) continue;
  698. switch ( child.nodeName ) {
  699. case 'color':
  700. data[ child.nodeName ] = parseFloats( child.textContent );
  701. break;
  702. case 'float':
  703. data[ child.nodeName ] = parseFloat( child.textContent );
  704. break;
  705. case 'texture':
  706. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  707. break;
  708. }
  709. }
  710. return data;
  711. }
  712. function parseEffectParameterTexture( xml ) {
  713. var data = {
  714. technique: {}
  715. };
  716. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  717. var child = xml.childNodes[ i ];
  718. if ( child.nodeType !== 1 ) continue;
  719. switch ( child.nodeName ) {
  720. case 'extra':
  721. parseEffectParameterTextureExtra( child, data );
  722. break;
  723. }
  724. }
  725. return data;
  726. }
  727. function parseEffectParameterTextureExtra( xml, data ) {
  728. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  729. var child = xml.childNodes[ i ];
  730. if ( child.nodeType !== 1 ) continue;
  731. switch ( child.nodeName ) {
  732. case 'technique':
  733. parseEffectParameterTextureExtraTechnique( child, data );
  734. break;
  735. }
  736. }
  737. }
  738. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  739. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  740. var child = xml.childNodes[ i ];
  741. if ( child.nodeType !== 1 ) continue;
  742. switch ( child.nodeName ) {
  743. case 'repeatU':
  744. case 'repeatV':
  745. case 'offsetU':
  746. case 'offsetV':
  747. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  748. break;
  749. case 'wrapU':
  750. case 'wrapV':
  751. // some files have values for wrapU/wrapV which become NaN via parseInt
  752. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  753. data.technique[ child.nodeName ] = 1;
  754. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  755. data.technique[ child.nodeName ] = 0;
  756. } else {
  757. data.technique[ child.nodeName ] = parseInt( child.textContent );
  758. }
  759. break;
  760. }
  761. }
  762. }
  763. function buildEffect( data ) {
  764. return data;
  765. }
  766. function getEffect( id ) {
  767. return getBuild( library.effects[ id ], buildEffect );
  768. }
  769. // material
  770. function parseMaterial( xml ) {
  771. var data = {
  772. name: xml.getAttribute( 'name' )
  773. };
  774. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  775. var child = xml.childNodes[ i ];
  776. if ( child.nodeType !== 1 ) continue;
  777. switch ( child.nodeName ) {
  778. case 'instance_effect':
  779. data.url = parseId( child.getAttribute( 'url' ) );
  780. break;
  781. }
  782. }
  783. library.materials[ xml.getAttribute( 'id' ) ] = data;
  784. }
  785. function buildMaterial( data ) {
  786. var effect = getEffect( data.url );
  787. var technique = effect.profile.technique;
  788. var material;
  789. switch ( technique.type ) {
  790. case 'phong':
  791. case 'blinn':
  792. material = new THREE.MeshPhongMaterial();
  793. break;
  794. case 'lambert':
  795. material = new THREE.MeshLambertMaterial();
  796. break;
  797. default:
  798. material = new THREE.MeshBasicMaterial();
  799. break;
  800. }
  801. material.name = data.name;
  802. function getTexture( textureObject ) {
  803. var sampler = effect.profile.samplers[ textureObject.id ];
  804. var image;
  805. // get image
  806. if ( sampler !== undefined ) {
  807. var surface = effect.profile.surfaces[ sampler.source ];
  808. image = getImage( surface.init_from );
  809. } else {
  810. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  811. image = getImage( textureObject.id );
  812. }
  813. // create texture if image is avaiable
  814. if ( image !== undefined ) {
  815. var texture = textureLoader.load( image );
  816. var extra = textureObject.extra;
  817. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  818. var technique = extra.technique;
  819. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  820. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  821. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  822. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  823. } else {
  824. texture.wrapS = THREE.RepeatWrapping;
  825. texture.wrapT = THREE.RepeatWrapping;
  826. }
  827. return texture;
  828. } else {
  829. console.error( 'THREE.ColladaLoader: Unable to load texture with ID:', textureObject.id );
  830. return null;
  831. }
  832. }
  833. var parameters = technique.parameters;
  834. for ( var key in parameters ) {
  835. var parameter = parameters[ key ];
  836. switch ( key ) {
  837. case 'diffuse':
  838. if ( parameter.color ) material.color.fromArray( parameter.color );
  839. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  840. break;
  841. case 'specular':
  842. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  843. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  844. break;
  845. case 'shininess':
  846. if ( parameter.float && material.shininess )
  847. material.shininess = parameter.float;
  848. break;
  849. case 'emission':
  850. if ( parameter.color && material.emissive )
  851. material.emissive.fromArray( parameter.color );
  852. break;
  853. case 'transparent':
  854. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  855. material.transparent = true;
  856. break;
  857. case 'transparency':
  858. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  859. material.transparent = true;
  860. break;
  861. }
  862. }
  863. return material;
  864. }
  865. function getMaterial( id ) {
  866. return getBuild( library.materials[ id ], buildMaterial );
  867. }
  868. // camera
  869. function parseCamera( xml ) {
  870. var data = {
  871. name: xml.getAttribute( 'name' )
  872. };
  873. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  874. var child = xml.childNodes[ i ];
  875. if ( child.nodeType !== 1 ) continue;
  876. switch ( child.nodeName ) {
  877. case 'optics':
  878. data.optics = parseCameraOptics( child );
  879. break;
  880. }
  881. }
  882. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  883. }
  884. function parseCameraOptics( xml ) {
  885. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  886. var child = xml.childNodes[ i ];
  887. switch ( child.nodeName ) {
  888. case 'technique_common':
  889. return parseCameraTechnique( child );
  890. }
  891. }
  892. return {};
  893. }
  894. function parseCameraTechnique( xml ) {
  895. var data = {};
  896. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  897. var child = xml.childNodes[ i ];
  898. switch ( child.nodeName ) {
  899. case 'perspective':
  900. case 'orthographic':
  901. data.technique = child.nodeName;
  902. data.parameters = parseCameraParameters( child );
  903. break;
  904. }
  905. }
  906. return data;
  907. }
  908. function parseCameraParameters( xml ) {
  909. var data = {};
  910. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  911. var child = xml.childNodes[ i ];
  912. switch ( child.nodeName ) {
  913. case 'xfov':
  914. case 'yfov':
  915. case 'xmag':
  916. case 'ymag':
  917. case 'znear':
  918. case 'zfar':
  919. case 'aspect_ratio':
  920. data[ child.nodeName ] = parseFloat( child.textContent );
  921. break;
  922. }
  923. }
  924. return data;
  925. }
  926. function buildCamera( data ) {
  927. var camera;
  928. switch ( data.optics.technique ) {
  929. case 'perspective':
  930. camera = new THREE.PerspectiveCamera(
  931. data.optics.parameters.yfov,
  932. data.optics.parameters.aspect_ratio,
  933. data.optics.parameters.znear,
  934. data.optics.parameters.zfar
  935. );
  936. break;
  937. case 'orthographic':
  938. var ymag = data.optics.parameters.ymag;
  939. var xmag = data.optics.parameters.xmag;
  940. var aspectRatio = data.optics.parameters.aspect_ratio;
  941. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  942. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  943. xmag *= 0.5;
  944. ymag *= 0.5;
  945. camera = new THREE.OrthographicCamera(
  946. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  947. data.optics.parameters.znear,
  948. data.optics.parameters.zfar
  949. );
  950. break;
  951. default:
  952. camera = new THREE.PerspectiveCamera();
  953. break;
  954. }
  955. camera.name = data.name;
  956. return camera;
  957. }
  958. function getCamera( id ) {
  959. var data = library.cameras[ id ];
  960. if ( data !== undefined ) {
  961. return getBuild( data, buildCamera );
  962. }
  963. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  964. return null;
  965. }
  966. // light
  967. function parseLight( xml ) {
  968. var data = {};
  969. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  970. var child = xml.childNodes[ i ];
  971. if ( child.nodeType !== 1 ) continue;
  972. switch ( child.nodeName ) {
  973. case 'technique_common':
  974. data = parseLightTechnique( child );
  975. break;
  976. }
  977. }
  978. library.lights[ xml.getAttribute( 'id' ) ] = data;
  979. }
  980. function parseLightTechnique( xml ) {
  981. var data = {};
  982. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  983. var child = xml.childNodes[ i ];
  984. if ( child.nodeType !== 1 ) continue;
  985. switch ( child.nodeName ) {
  986. case 'directional':
  987. case 'point':
  988. case 'spot':
  989. case 'ambient':
  990. data.technique = child.nodeName;
  991. data.parameters = parseLightParameters( child );
  992. }
  993. }
  994. return data;
  995. }
  996. function parseLightParameters( xml ) {
  997. var data = {};
  998. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  999. var child = xml.childNodes[ i ];
  1000. if ( child.nodeType !== 1 ) continue;
  1001. switch ( child.nodeName ) {
  1002. case 'color':
  1003. var array = parseFloats( child.textContent );
  1004. data.color = new THREE.Color().fromArray( array );
  1005. break;
  1006. case 'falloff_angle':
  1007. data.falloffAngle = parseFloat( child.textContent );
  1008. break;
  1009. case 'quadratic_attenuation':
  1010. var f = parseFloat( child.textContent );
  1011. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1012. break;
  1013. }
  1014. }
  1015. return data;
  1016. }
  1017. function buildLight( data ) {
  1018. var light;
  1019. switch ( data.technique ) {
  1020. case 'directional':
  1021. light = new THREE.DirectionalLight();
  1022. break;
  1023. case 'point':
  1024. light = new THREE.PointLight();
  1025. break;
  1026. case 'spot':
  1027. light = new THREE.SpotLight();
  1028. break;
  1029. case 'ambient':
  1030. light = new THREE.AmbientLight();
  1031. break;
  1032. }
  1033. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1034. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1035. return light;
  1036. }
  1037. function getLight( id ) {
  1038. var data = library.lights[ id ];
  1039. if ( data !== undefined ) {
  1040. return getBuild( data, buildLight );
  1041. }
  1042. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1043. return null;
  1044. }
  1045. // geometry
  1046. function parseGeometry( xml ) {
  1047. var data = {
  1048. name: xml.getAttribute( 'name' ),
  1049. sources: {},
  1050. vertices: {},
  1051. primitives: []
  1052. };
  1053. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1054. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1055. if ( mesh === undefined ) return;
  1056. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1057. var child = mesh.childNodes[ i ];
  1058. if ( child.nodeType !== 1 ) continue;
  1059. var id = child.getAttribute( 'id' );
  1060. switch ( child.nodeName ) {
  1061. case 'source':
  1062. data.sources[ id ] = parseSource( child );
  1063. break;
  1064. case 'vertices':
  1065. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1066. data.vertices = parseGeometryVertices( child );
  1067. break;
  1068. case 'polygons':
  1069. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1070. break;
  1071. case 'lines':
  1072. case 'linestrips':
  1073. case 'polylist':
  1074. case 'triangles':
  1075. data.primitives.push( parseGeometryPrimitive( child ) );
  1076. break;
  1077. default:
  1078. console.log( child );
  1079. }
  1080. }
  1081. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1082. }
  1083. function parseSource( xml ) {
  1084. var data = {
  1085. array: [],
  1086. stride: 3
  1087. };
  1088. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1089. var child = xml.childNodes[ i ];
  1090. if ( child.nodeType !== 1 ) continue;
  1091. switch ( child.nodeName ) {
  1092. case 'float_array':
  1093. data.array = parseFloats( child.textContent );
  1094. break;
  1095. case 'Name_array':
  1096. data.array = parseStrings( child.textContent );
  1097. break;
  1098. case 'technique_common':
  1099. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1100. if ( accessor !== undefined ) {
  1101. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1102. }
  1103. break;
  1104. }
  1105. }
  1106. return data;
  1107. }
  1108. function parseGeometryVertices( xml ) {
  1109. var data = {};
  1110. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1111. var child = xml.childNodes[ i ];
  1112. if ( child.nodeType !== 1 ) continue;
  1113. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1114. }
  1115. return data;
  1116. }
  1117. function parseGeometryPrimitive( xml ) {
  1118. var primitive = {
  1119. type: xml.nodeName,
  1120. material: xml.getAttribute( 'material' ),
  1121. count: parseInt( xml.getAttribute( 'count' ) ),
  1122. inputs: {},
  1123. stride: 0
  1124. };
  1125. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1126. var child = xml.childNodes[ i ];
  1127. if ( child.nodeType !== 1 ) continue;
  1128. switch ( child.nodeName ) {
  1129. case 'input':
  1130. var id = parseId( child.getAttribute( 'source' ) );
  1131. var semantic = child.getAttribute( 'semantic' );
  1132. var offset = parseInt( child.getAttribute( 'offset' ) );
  1133. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1134. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1135. break;
  1136. case 'vcount':
  1137. primitive.vcount = parseInts( child.textContent );
  1138. break;
  1139. case 'p':
  1140. primitive.p = parseInts( child.textContent );
  1141. break;
  1142. }
  1143. }
  1144. return primitive;
  1145. }
  1146. function groupPrimitives( primitives ) {
  1147. var build = {};
  1148. for ( var i = 0; i < primitives.length; i ++ ) {
  1149. var primitive = primitives[ i ];
  1150. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1151. build[ primitive.type ].push( primitive );
  1152. }
  1153. return build;
  1154. }
  1155. function buildGeometry( data ) {
  1156. var build = {};
  1157. var sources = data.sources;
  1158. var vertices = data.vertices;
  1159. var primitives = data.primitives;
  1160. if ( primitives.length === 0 ) return {};
  1161. // our goal is to create one buffer geoemtry for a single type of primitives
  1162. // first, we group all primitives by their type
  1163. var groupedPrimitives = groupPrimitives( primitives );
  1164. for ( var type in groupedPrimitives ) {
  1165. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1166. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1167. }
  1168. return build;
  1169. }
  1170. function buildGeometryType( primitives, sources, vertices ) {
  1171. var build = {};
  1172. var position = { array: [], stride: 0 };
  1173. var normal = { array: [], stride: 0 };
  1174. var uv = { array: [], stride: 0 };
  1175. var color = { array: [], stride: 0 };
  1176. var skinIndex = { array: [], stride: 4 };
  1177. var skinWeight = { array: [], stride: 4 };
  1178. var geometry = new THREE.BufferGeometry();
  1179. var materialKeys = [];
  1180. var start = 0, count = 0;
  1181. for ( var p = 0; p < primitives.length; p ++ ) {
  1182. var primitive = primitives[ p ];
  1183. var inputs = primitive.inputs;
  1184. var triangleCount = 1;
  1185. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1186. triangleCount = 2; // one quad -> two triangles
  1187. }
  1188. // groups
  1189. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1190. count = primitive.count * 2;
  1191. } else {
  1192. count = primitive.count * 3 * triangleCount;
  1193. }
  1194. geometry.addGroup( start, count, p );
  1195. start += count;
  1196. // material
  1197. if ( primitive.material ) {
  1198. materialKeys.push( primitive.material );
  1199. }
  1200. // geometry data
  1201. for ( var name in inputs ) {
  1202. var input = inputs[ name ];
  1203. switch ( name ) {
  1204. case 'VERTEX':
  1205. for ( var key in vertices ) {
  1206. var id = vertices[ key ];
  1207. switch ( key ) {
  1208. case 'POSITION':
  1209. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1210. position.stride = sources[ id ].stride;
  1211. if ( sources.skinWeights && sources.skinIndices ) {
  1212. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1213. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1214. }
  1215. break;
  1216. case 'NORMAL':
  1217. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1218. normal.stride = sources[ id ].stride;
  1219. break;
  1220. case 'COLOR':
  1221. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1222. color.stride = sources[ id ].stride;
  1223. break;
  1224. case 'TEXCOORD':
  1225. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1226. uv.stride = sources[ id ].stride;
  1227. break;
  1228. default:
  1229. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1230. }
  1231. }
  1232. break;
  1233. case 'NORMAL':
  1234. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1235. normal.stride = sources[ input.id ].stride;
  1236. break;
  1237. case 'COLOR':
  1238. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1239. color.stride = sources[ input.id ].stride;
  1240. break;
  1241. case 'TEXCOORD':
  1242. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1243. uv.stride = sources[ input.id ].stride;
  1244. break;
  1245. }
  1246. }
  1247. }
  1248. // build geometry
  1249. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1250. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1251. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1252. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1253. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1254. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1255. build.data = geometry;
  1256. build.type = primitives[ 0 ].type;
  1257. build.materialKeys = materialKeys;
  1258. return build;
  1259. }
  1260. function buildGeometryData( primitive, source, offset, array ) {
  1261. var indices = primitive.p;
  1262. var stride = primitive.stride;
  1263. var vcount = primitive.vcount;
  1264. function pushVector( i ) {
  1265. var index = indices[ i + offset ] * sourceStride;
  1266. var length = index + sourceStride;
  1267. for ( ; index < length; index ++ ) {
  1268. array.push( sourceArray[ index ] );
  1269. }
  1270. }
  1271. var maxcount = 0;
  1272. var sourceArray = source.array;
  1273. var sourceStride = source.stride;
  1274. if ( primitive.vcount !== undefined ) {
  1275. var index = 0;
  1276. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1277. var count = vcount[ i ];
  1278. if ( count === 4 ) {
  1279. var a = index + stride * 0;
  1280. var b = index + stride * 1;
  1281. var c = index + stride * 2;
  1282. var d = index + stride * 3;
  1283. pushVector( a ); pushVector( b ); pushVector( d );
  1284. pushVector( b ); pushVector( c ); pushVector( d );
  1285. } else if ( count === 3 ) {
  1286. var a = index + stride * 0;
  1287. var b = index + stride * 1;
  1288. var c = index + stride * 2;
  1289. pushVector( a ); pushVector( b ); pushVector( c );
  1290. } else {
  1291. maxcount = Math.max( maxcount, count );
  1292. }
  1293. index += stride * count;
  1294. }
  1295. if ( maxcount > 0 ) {
  1296. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1297. }
  1298. } else {
  1299. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1300. pushVector( i );
  1301. }
  1302. }
  1303. }
  1304. function getGeometry( id ) {
  1305. return getBuild( library.geometries[ id ], buildGeometry );
  1306. }
  1307. // kinematics
  1308. function parseKinematicsModel( xml ) {
  1309. var data = {
  1310. name: xml.getAttribute( 'name' ) || '',
  1311. joints: {},
  1312. links: []
  1313. };
  1314. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1315. var child = xml.childNodes[ i ];
  1316. if ( child.nodeType !== 1 ) continue;
  1317. switch ( child.nodeName ) {
  1318. case 'technique_common':
  1319. parseKinematicsTechniqueCommon( child, data );
  1320. break;
  1321. }
  1322. }
  1323. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1324. }
  1325. function buildKinematicsModel( data ) {
  1326. if ( data.build !== undefined ) return data.build;
  1327. return data;
  1328. }
  1329. function getKinematicsModel( id ) {
  1330. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1331. }
  1332. function parseKinematicsTechniqueCommon( xml, data ) {
  1333. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1334. var child = xml.childNodes[ i ];
  1335. if ( child.nodeType !== 1 ) continue;
  1336. switch ( child.nodeName ) {
  1337. case 'joint':
  1338. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1339. break;
  1340. case 'link':
  1341. data.links.push( parseKinematicsLink( child ) );
  1342. break;
  1343. }
  1344. }
  1345. }
  1346. function parseKinematicsJoint( xml ) {
  1347. var data;
  1348. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1349. var child = xml.childNodes[ i ];
  1350. if ( child.nodeType !== 1 ) continue;
  1351. switch ( child.nodeName ) {
  1352. case 'prismatic':
  1353. case 'revolute':
  1354. data = parseKinematicsJointParameter( child );
  1355. break;
  1356. }
  1357. }
  1358. return data;
  1359. }
  1360. function parseKinematicsJointParameter( xml, data ) {
  1361. var data = {
  1362. sid: xml.getAttribute( 'sid' ),
  1363. name: xml.getAttribute( 'name' ) || '',
  1364. axis: new THREE.Vector3(),
  1365. limits: {
  1366. min: 0,
  1367. max: 0
  1368. },
  1369. type: xml.nodeName,
  1370. static: false,
  1371. zeroPosition: 0,
  1372. middlePosition: 0
  1373. };
  1374. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1375. var child = xml.childNodes[ i ];
  1376. if ( child.nodeType !== 1 ) continue;
  1377. switch ( child.nodeName ) {
  1378. case 'axis':
  1379. var array = parseFloats( child.textContent );
  1380. data.axis.fromArray( array );
  1381. break;
  1382. case 'limits':
  1383. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1384. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1385. data.limits.max = parseFloat( max.textContent );
  1386. data.limits.min = parseFloat( min.textContent );
  1387. break;
  1388. }
  1389. }
  1390. // if min is equal to or greater than max, consider the joint static
  1391. if ( data.limits.min >= data.limits.max ) {
  1392. data.static = true;
  1393. }
  1394. // calculate middle position
  1395. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1396. return data;
  1397. }
  1398. function parseKinematicsLink( xml ) {
  1399. var data = {
  1400. sid: xml.getAttribute( 'sid' ),
  1401. name: xml.getAttribute( 'name' ) || '',
  1402. attachments: [],
  1403. transforms: []
  1404. };
  1405. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1406. var child = xml.childNodes[ i ];
  1407. if ( child.nodeType !== 1 ) continue;
  1408. switch ( child.nodeName ) {
  1409. case 'attachment_full':
  1410. data.attachments.push( parseKinematicsAttachment( child ) );
  1411. break;
  1412. case 'matrix':
  1413. case 'translate':
  1414. case 'rotate':
  1415. data.transforms.push( parseKinematicsTransform( child ) );
  1416. break;
  1417. }
  1418. }
  1419. return data;
  1420. }
  1421. function parseKinematicsAttachment( xml ) {
  1422. var data = {
  1423. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1424. transforms: [],
  1425. links: []
  1426. };
  1427. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1428. var child = xml.childNodes[ i ];
  1429. if ( child.nodeType !== 1 ) continue;
  1430. switch ( child.nodeName ) {
  1431. case 'link':
  1432. data.links.push( parseKinematicsLink( child ) );
  1433. break;
  1434. case 'matrix':
  1435. case 'translate':
  1436. case 'rotate':
  1437. data.transforms.push( parseKinematicsTransform( child ) );
  1438. break;
  1439. }
  1440. }
  1441. return data;
  1442. }
  1443. function parseKinematicsTransform( xml ) {
  1444. var data = {
  1445. type: xml.nodeName
  1446. };
  1447. var array = parseFloats( xml.textContent );
  1448. switch ( data.type ) {
  1449. case 'matrix':
  1450. data.obj = new THREE.Matrix4();
  1451. data.obj.fromArray( array ).transpose();
  1452. break;
  1453. case 'translate':
  1454. data.obj = new THREE.Vector3();
  1455. data.obj.fromArray( array );
  1456. break;
  1457. case 'rotate':
  1458. data.obj = new THREE.Vector3();
  1459. data.obj.fromArray( array );
  1460. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1461. break;
  1462. }
  1463. return data;
  1464. }
  1465. function parseKinematicsScene( xml ) {
  1466. var data = {
  1467. bindJointAxis: []
  1468. };
  1469. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1470. var child = xml.childNodes[ i ];
  1471. if ( child.nodeType !== 1 ) continue;
  1472. switch ( child.nodeName ) {
  1473. case 'bind_joint_axis':
  1474. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1475. break;
  1476. }
  1477. }
  1478. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1479. }
  1480. function parseKinematicsBindJointAxis( xml ) {
  1481. var data = {
  1482. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1483. };
  1484. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1485. var child = xml.childNodes[ i ];
  1486. if ( child.nodeType !== 1 ) continue;
  1487. switch ( child.nodeName ) {
  1488. case 'axis':
  1489. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1490. data.axis = param.textContent;
  1491. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1492. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1493. break;
  1494. }
  1495. }
  1496. return data;
  1497. }
  1498. function buildKinematicsScene( data ) {
  1499. if ( data.build !== undefined ) return data.build;
  1500. return data;
  1501. }
  1502. function getKinematicsScene( id ) {
  1503. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1504. }
  1505. function setupKinematics() {
  1506. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1507. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1508. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1509. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1510. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1511. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1512. var visualScene = getVisualScene( visualSceneId );
  1513. var bindJointAxis = kinematicsScene.bindJointAxis;
  1514. var jointMap = {};
  1515. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1516. var axis = bindJointAxis[ i ];
  1517. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1518. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1519. if ( targetElement ) {
  1520. // get the parent of the transfrom element
  1521. var parentVisualElement = targetElement.parentElement;
  1522. // connect the joint of the kinematics model with the element in the visual scene
  1523. connect( axis.jointIndex, parentVisualElement );
  1524. }
  1525. }
  1526. function connect( jointIndex, visualElement ) {
  1527. var visualElementName = visualElement.getAttribute( 'name' );
  1528. var joint = kinematicsModel.joints[ jointIndex ];
  1529. visualScene.traverse( function ( object ) {
  1530. if ( object.name === visualElementName ) {
  1531. jointMap[ jointIndex ] = {
  1532. object: object,
  1533. transforms: buildTransformList( visualElement ),
  1534. joint: joint,
  1535. position: joint.zeroPosition
  1536. };
  1537. }
  1538. } );
  1539. }
  1540. var m0 = new THREE.Matrix4();
  1541. kinematics = {
  1542. joints: kinematicsModel && kinematicsModel.joints,
  1543. getJointValue: function ( jointIndex ) {
  1544. var jointData = jointMap[ jointIndex ];
  1545. if ( jointData ) {
  1546. return jointData.position;
  1547. } else {
  1548. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1549. }
  1550. },
  1551. setJointValue: function ( jointIndex, value ) {
  1552. var jointData = jointMap[ jointIndex ];
  1553. if ( jointData ) {
  1554. var joint = jointData.joint;
  1555. if ( value > joint.limits.max || value < joint.limits.min ) {
  1556. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1557. } else if ( joint.static ) {
  1558. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1559. } else {
  1560. var object = jointData.object;
  1561. var axis = joint.axis;
  1562. var transforms = jointData.transforms;
  1563. matrix.identity();
  1564. // each update, we have to apply all transforms in the correct order
  1565. for ( var i = 0; i < transforms.length; i ++ ) {
  1566. var transform = transforms[ i ];
  1567. // if there is a connection of the transform node with a joint, apply the joint value
  1568. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1569. switch ( joint.type ) {
  1570. case 'revolute':
  1571. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1572. break;
  1573. case 'prismatic':
  1574. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1575. break;
  1576. default:
  1577. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1578. break;
  1579. }
  1580. } else {
  1581. switch ( transform.type ) {
  1582. case 'matrix':
  1583. matrix.multiply( transform.obj );
  1584. break;
  1585. case 'translate':
  1586. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1587. break;
  1588. case 'scale':
  1589. matrix.scale( transform.obj );
  1590. break;
  1591. case 'rotate':
  1592. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1593. break;
  1594. }
  1595. }
  1596. }
  1597. object.matrix.copy( matrix );
  1598. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1599. jointMap[ jointIndex ].position = value;
  1600. }
  1601. } else {
  1602. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1603. }
  1604. }
  1605. };
  1606. }
  1607. function buildTransformList( node ) {
  1608. var transforms = [];
  1609. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1610. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1611. var child = xml.childNodes[ i ];
  1612. if ( child.nodeType !== 1 ) continue;
  1613. switch ( child.nodeName ) {
  1614. case 'matrix':
  1615. var array = parseFloats( child.textContent );
  1616. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1617. transforms.push( {
  1618. sid: child.getAttribute( 'sid' ),
  1619. type: child.nodeName,
  1620. obj: matrix
  1621. } );
  1622. break;
  1623. case 'translate':
  1624. case 'scale':
  1625. var array = parseFloats( child.textContent );
  1626. var vector = new THREE.Vector3().fromArray( array );
  1627. transforms.push( {
  1628. sid: child.getAttribute( 'sid' ),
  1629. type: child.nodeName,
  1630. obj: vector
  1631. } );
  1632. break;
  1633. case 'rotate':
  1634. var array = parseFloats( child.textContent );
  1635. var vector = new THREE.Vector3().fromArray( array );
  1636. var angle = THREE.Math.degToRad( array[ 3 ] );
  1637. transforms.push( {
  1638. sid: child.getAttribute( 'sid' ),
  1639. type: child.nodeName,
  1640. obj: vector,
  1641. angle: angle
  1642. } );
  1643. break;
  1644. }
  1645. }
  1646. return transforms;
  1647. }
  1648. // nodes
  1649. function prepareNodes( xml ) {
  1650. var elements = xml.getElementsByTagName( 'node' );
  1651. // ensure all node elements have id attributes
  1652. for ( var i = 0; i < elements.length; i ++ ) {
  1653. var element = elements[ i ];
  1654. if ( element.hasAttribute( 'id' ) === false ) {
  1655. element.setAttribute( 'id', generateId() );
  1656. }
  1657. }
  1658. }
  1659. var matrix = new THREE.Matrix4();
  1660. var vector = new THREE.Vector3();
  1661. function parseNode( xml ) {
  1662. var data = {
  1663. name: xml.getAttribute( 'name' ) || '',
  1664. type: xml.getAttribute( 'type' ),
  1665. id: xml.getAttribute( 'id' ),
  1666. sid: xml.getAttribute( 'sid' ),
  1667. matrix: new THREE.Matrix4(),
  1668. nodes: [],
  1669. instanceCameras: [],
  1670. instanceControllers: [],
  1671. instanceLights: [],
  1672. instanceGeometries: [],
  1673. instanceNodes: [],
  1674. transforms: {}
  1675. };
  1676. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1677. var child = xml.childNodes[ i ];
  1678. if ( child.nodeType !== 1 ) continue;
  1679. switch ( child.nodeName ) {
  1680. case 'node':
  1681. data.nodes.push( child.getAttribute( 'id' ) );
  1682. parseNode( child );
  1683. break;
  1684. case 'instance_camera':
  1685. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1686. break;
  1687. case 'instance_controller':
  1688. data.instanceControllers.push( parseNodeInstance( child ) );
  1689. break;
  1690. case 'instance_light':
  1691. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1692. break;
  1693. case 'instance_geometry':
  1694. data.instanceGeometries.push( parseNodeInstance( child ) );
  1695. break;
  1696. case 'instance_node':
  1697. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1698. break;
  1699. case 'matrix':
  1700. var array = parseFloats( child.textContent );
  1701. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1702. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1703. break;
  1704. case 'translate':
  1705. var array = parseFloats( child.textContent );
  1706. vector.fromArray( array );
  1707. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1708. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1709. break;
  1710. case 'rotate':
  1711. var array = parseFloats( child.textContent );
  1712. var angle = THREE.Math.degToRad( array[ 3 ] );
  1713. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1714. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1715. break;
  1716. case 'scale':
  1717. var array = parseFloats( child.textContent );
  1718. data.matrix.scale( vector.fromArray( array ) );
  1719. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1720. break;
  1721. case 'extra':
  1722. break;
  1723. default:
  1724. console.log( child );
  1725. }
  1726. }
  1727. library.nodes[ data.id ] = data;
  1728. return data;
  1729. }
  1730. function parseNodeInstance( xml ) {
  1731. var data = {
  1732. id: parseId( xml.getAttribute( 'url' ) ),
  1733. materials: {},
  1734. skeletons: []
  1735. };
  1736. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1737. var child = xml.childNodes[ i ];
  1738. switch ( child.nodeName ) {
  1739. case 'bind_material':
  1740. var instances = child.getElementsByTagName( 'instance_material' );
  1741. for ( var j = 0; j < instances.length; j ++ ) {
  1742. var instance = instances[ j ];
  1743. var symbol = instance.getAttribute( 'symbol' );
  1744. var target = instance.getAttribute( 'target' );
  1745. data.materials[ symbol ] = parseId( target );
  1746. }
  1747. break;
  1748. case 'skeleton':
  1749. data.skeletons.push( parseId( child.textContent ) );
  1750. break;
  1751. default:
  1752. break;
  1753. }
  1754. }
  1755. return data;
  1756. }
  1757. function buildSkeleton( skeletons, joints ) {
  1758. var boneData = [];
  1759. var sortedBoneData = [];
  1760. var i, j, data;
  1761. // a skeleton can have multiple root bones. collada expresses this
  1762. // situtation with multiple "skeleton" tags per controller instance
  1763. for ( i = 0; i < skeletons.length; i ++ ) {
  1764. var skeleton = skeletons[ i ];
  1765. var root = getNode( skeleton );
  1766. // setup bone data for a single bone hierarchy
  1767. buildBoneHierarchy( root, joints, boneData );
  1768. }
  1769. // sort bone data (the order is defined in the corresponding controller)
  1770. for ( i = 0; i < joints.length; i ++ ) {
  1771. for ( j = 0; j < boneData.length; j ++ ) {
  1772. data = boneData[ j ];
  1773. if ( data.bone.name === joints[ i ].name ) {
  1774. sortedBoneData[ i ] = data;
  1775. data.processed = true;
  1776. break;
  1777. }
  1778. }
  1779. }
  1780. // add unprocessed bone data at the end of the list
  1781. for ( i = 0; i < boneData.length; i ++ ) {
  1782. data = boneData[ i ];
  1783. if ( data.processed === false ) {
  1784. sortedBoneData.push( data );
  1785. data.processed = true;
  1786. }
  1787. }
  1788. // setup arrays for skeleton creation
  1789. var bones = [];
  1790. var boneInverses = [];
  1791. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1792. data = sortedBoneData[ i ];
  1793. bones.push( data.bone );
  1794. boneInverses.push( data.boneInverse );
  1795. }
  1796. return new THREE.Skeleton( bones, boneInverses );
  1797. }
  1798. function buildBoneHierarchy( root, joints, boneData ) {
  1799. // setup bone data from visual scene
  1800. root.traverse( function ( object ) {
  1801. if ( object.isBone === true ) {
  1802. var boneInverse;
  1803. // retrieve the boneInverse from the controller data
  1804. for ( var i = 0; i < joints.length; i ++ ) {
  1805. var joint = joints[ i ];
  1806. if ( joint.name === object.name ) {
  1807. boneInverse = joint.boneInverse;
  1808. break;
  1809. }
  1810. }
  1811. if ( boneInverse === undefined ) {
  1812. // Unfortunately, there can be joints in the visual scene that are not part of the
  1813. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1814. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1815. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1816. // ensure a correct animation of the model.
  1817. boneInverse = new THREE.Matrix4();
  1818. }
  1819. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1820. }
  1821. } );
  1822. }
  1823. function buildNode( data ) {
  1824. var objects = [];
  1825. var matrix = data.matrix;
  1826. var nodes = data.nodes;
  1827. var type = data.type;
  1828. var instanceCameras = data.instanceCameras;
  1829. var instanceControllers = data.instanceControllers;
  1830. var instanceLights = data.instanceLights;
  1831. var instanceGeometries = data.instanceGeometries;
  1832. var instanceNodes = data.instanceNodes;
  1833. // nodes
  1834. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1835. objects.push( getNode( nodes[ i ] ) );
  1836. }
  1837. // instance cameras
  1838. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1839. var instanceCamera = getCamera( instanceCameras[ i ] );
  1840. if ( instanceCamera !== null ) {
  1841. objects.push( instanceCamera.clone() );
  1842. }
  1843. }
  1844. // instance controllers
  1845. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1846. var instance = instanceControllers[ i ];
  1847. var controller = getController( instance.id );
  1848. var geometries = getGeometry( controller.id );
  1849. var newObjects = buildObjects( geometries, instance.materials );
  1850. var skeletons = instance.skeletons;
  1851. var joints = controller.skin.joints;
  1852. var skeleton = buildSkeleton( skeletons, joints );
  1853. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1854. var object = newObjects[ j ];
  1855. if ( object.isSkinnedMesh ) {
  1856. object.bind( skeleton, controller.skin.bindMatrix );
  1857. object.normalizeSkinWeights();
  1858. }
  1859. objects.push( object );
  1860. }
  1861. }
  1862. // instance lights
  1863. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1864. var instanceLight = getLight( instanceLights[ i ] );
  1865. if ( instanceLight !== null ) {
  1866. objects.push( instanceLight.clone() );
  1867. }
  1868. }
  1869. // instance geometries
  1870. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1871. var instance = instanceGeometries[ i ];
  1872. // a single geometry instance in collada can lead to multiple object3Ds.
  1873. // this is the case when primitives are combined like triangles and lines
  1874. var geometries = getGeometry( instance.id );
  1875. var newObjects = buildObjects( geometries, instance.materials );
  1876. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1877. objects.push( newObjects[ j ] );
  1878. }
  1879. }
  1880. // instance nodes
  1881. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1882. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1883. }
  1884. var object;
  1885. if ( nodes.length === 0 && objects.length === 1 ) {
  1886. object = objects[ 0 ];
  1887. } else {
  1888. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1889. for ( var i = 0; i < objects.length; i ++ ) {
  1890. object.add( objects[ i ] );
  1891. }
  1892. }
  1893. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1894. object.matrix.copy( matrix );
  1895. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1896. return object;
  1897. }
  1898. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff ) };
  1899. function resolveMaterialBinding( keys, instanceMaterials ) {
  1900. var materials = [];
  1901. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1902. var id = instanceMaterials[ keys[ i ] ];
  1903. if ( id === undefined ) {
  1904. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  1905. materials.push( fallbackMaterial );
  1906. } else {
  1907. materials.push( getMaterial( id ) );
  1908. }
  1909. }
  1910. return materials;
  1911. }
  1912. function buildObjects( geometries, instanceMaterials ) {
  1913. var objects = [];
  1914. for ( var type in geometries ) {
  1915. var geometry = geometries[ type ];
  1916. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1917. // handle case if no materials are defined
  1918. if ( materials.length === 0 ) {
  1919. if ( type === 'lines' || type === 'linestrips' ) {
  1920. materials.push( new THREE.LineBasicMaterial() );
  1921. } else {
  1922. materials.push( new THREE.MeshPhongMaterial() );
  1923. }
  1924. }
  1925. // regard skinning
  1926. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1927. if ( skinning ) {
  1928. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1929. materials[ i ].skinning = true;
  1930. }
  1931. }
  1932. // choose between a single or multi materials (material array)
  1933. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1934. // now create a specific 3D object
  1935. var object;
  1936. switch ( type ) {
  1937. case 'lines':
  1938. object = new THREE.LineSegments( geometry.data, material );
  1939. break;
  1940. case 'linestrips':
  1941. object = new THREE.Line( geometry.data, material );
  1942. break;
  1943. case 'triangles':
  1944. case 'polylist':
  1945. if ( skinning ) {
  1946. object = new THREE.SkinnedMesh( geometry.data, material );
  1947. } else {
  1948. object = new THREE.Mesh( geometry.data, material );
  1949. }
  1950. break;
  1951. }
  1952. objects.push( object );
  1953. }
  1954. return objects;
  1955. }
  1956. function getNode( id ) {
  1957. return getBuild( library.nodes[ id ], buildNode );
  1958. }
  1959. // visual scenes
  1960. function parseVisualScene( xml ) {
  1961. var data = {
  1962. name: xml.getAttribute( 'name' ),
  1963. children: []
  1964. };
  1965. prepareNodes( xml );
  1966. var elements = getElementsByTagName( xml, 'node' );
  1967. for ( var i = 0; i < elements.length; i ++ ) {
  1968. data.children.push( parseNode( elements[ i ] ) );
  1969. }
  1970. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1971. }
  1972. function buildVisualScene( data ) {
  1973. var group = new THREE.Group();
  1974. group.name = data.name;
  1975. var children = data.children;
  1976. for ( var i = 0; i < children.length; i ++ ) {
  1977. var child = children[ i ];
  1978. if ( child.id === null ) {
  1979. group.add( buildNode( child ) );
  1980. } else {
  1981. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1982. group.add( getNode( child.id ) );
  1983. }
  1984. }
  1985. return group;
  1986. }
  1987. function getVisualScene( id ) {
  1988. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1989. }
  1990. // scenes
  1991. function parseScene( xml ) {
  1992. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1993. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1994. }
  1995. function setupAnimations() {
  1996. var clips = library.clips;
  1997. if ( isEmpty( clips ) === true ) {
  1998. if ( isEmpty( library.animations ) === false ) {
  1999. // if there are animations but no clips, we create a default clip for playback
  2000. var tracks = [];
  2001. for ( var id in library.animations ) {
  2002. var animationTracks = getAnimation( id );
  2003. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2004. tracks.push( animationTracks[ i ] );
  2005. }
  2006. }
  2007. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2008. }
  2009. } else {
  2010. for ( var id in clips ) {
  2011. animations.push( getAnimationClip( id ) );
  2012. }
  2013. }
  2014. }
  2015. console.time( 'THREE.ColladaLoader' );
  2016. if ( text.length === 0 ) {
  2017. return { scene: new THREE.Scene() };
  2018. }
  2019. console.time( 'THREE.ColladaLoader: DOMParser' );
  2020. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2021. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  2022. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2023. // metadata
  2024. var version = collada.getAttribute( 'version' );
  2025. console.log( 'THREE.ColladaLoader: File version', version );
  2026. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2027. var textureLoader = new THREE.TextureLoader( this.manager );
  2028. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2029. //
  2030. var animations = [];
  2031. var kinematics = {};
  2032. var count = 0;
  2033. //
  2034. var library = {
  2035. animations: {},
  2036. clips: {},
  2037. controllers: {},
  2038. images: {},
  2039. effects: {},
  2040. materials: {},
  2041. cameras: {},
  2042. lights: {},
  2043. geometries: {},
  2044. nodes: {},
  2045. visualScenes: {},
  2046. kinematicsModels: {},
  2047. kinematicsScenes: {}
  2048. };
  2049. console.time( 'THREE.ColladaLoader: Parse' );
  2050. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2051. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2052. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2053. parseLibrary( collada, 'library_images', 'image', parseImage );
  2054. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2055. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2056. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2057. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2058. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2059. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2060. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2061. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2062. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2063. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2064. console.time( 'THREE.ColladaLoader: Build' );
  2065. buildLibrary( library.animations, buildAnimation );
  2066. buildLibrary( library.clips, buildAnimationClip );
  2067. buildLibrary( library.controllers, buildController );
  2068. buildLibrary( library.images, buildImage );
  2069. buildLibrary( library.effects, buildEffect );
  2070. buildLibrary( library.materials, buildMaterial );
  2071. buildLibrary( library.cameras, buildCamera );
  2072. buildLibrary( library.lights, buildLight );
  2073. buildLibrary( library.geometries, buildGeometry );
  2074. buildLibrary( library.visualScenes, buildVisualScene );
  2075. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2076. setupAnimations();
  2077. setupKinematics();
  2078. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2079. if ( asset.upAxis === 'Z_UP' ) {
  2080. scene.rotation.x = - Math.PI / 2;
  2081. }
  2082. scene.scale.multiplyScalar( asset.unit );
  2083. console.timeEnd( 'THREE.ColladaLoader' );
  2084. return {
  2085. animations: animations,
  2086. kinematics: kinematics,
  2087. library: library,
  2088. scene: scene
  2089. };
  2090. }
  2091. };