TextureLoader.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <div class="desc">Class for loading a [page:Texture texture].</div>
  12. <h2>Constructor</h2>
  13. <h3>[name]([page:LoadingManager manager])</h3>
  14. <div>
  15. manager — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
  16. </div>
  17. <div>
  18. Creates a new [name].
  19. </div>
  20. <h2>Properties</h2>
  21. <h3>.[page:todo crossOrigin]</h3>
  22. <div>
  23. default — *null*.<br />
  24. If set, assigns the *crossOrigin* attribute of the image to the value of *crossOrigin*, prior to starting the load.
  25. </div>
  26. <h2>Methods</h2>
  27. <h3>.load( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
  28. <div>
  29. url — required<br />
  30. onLoad — Will be called when load completes. The argument will be the loaded text response.<br />
  31. onProgress — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
  32. onError — Will be called when load errors.<br />
  33. </div>
  34. <div>
  35. Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
  36. </div>
  37. <h2>Example</h2>
  38. <a target="_parent" href="http://threejs.org/examples/#canvas_geometry_earth">canvas_geometry_earth</a>
  39. <h2>Source</h2>
  40. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  41. </body>
  42. </html>