Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3abe85b01d Examples: Moved js/Mirror* to js/objects/Mirror* 8 лет назад
.github fbe827183e r87 8 лет назад
build 08b53c7906 Updated builds. 8 лет назад
docs 4f98376fb9 BufferGeometry: Remove MaxIndex 8 лет назад
editor 10d761ba37 Fix editor import 8 лет назад
examples 3abe85b01d Examples: Moved js/Mirror* to js/objects/Mirror* 8 лет назад
src fb3f4619ef Merge pull request #12031 from tentone/spritematerialrotation-serialization 8 лет назад
test f534143686 Fixed failing unit tests 8 лет назад
utils 08b53c7906 Updated builds. 8 лет назад
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE 6c2e03fea6 Update LICENSE 8 лет назад
README.md 582cc2c7e8 Improved README example 8 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json 5ce11d18c4 Bumped npm version. 8 лет назад
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 лет назад

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases