Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

yomboprime 3c0b88a600 Restoring missing line by mistake 7 年之前
.github d5e3cb3fab Use un-minified three.js in fiddles 7 年之前
build d98677f159 Updated builds. 7 年之前
docs d816a4d224 Update DefaultLoadingManager.html 7 年之前
editor b7d826fb4d Editor: Fixed animations not working in WebXR. 7 年之前
examples 3c0b88a600 Restoring missing line by mistake 7 年之前
src ce9e859c20 Merge pull request #14348 from mbredif/patch-1 7 年之前
test 036d9a894c Merge pull request #14377 from mquander/triangle-point-voronoi 7 年之前
utils baf0d97c5b Removed CTM, FBX, msgpack and UTF8 converters. 7 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年之前
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 年之前
.travis.yml 3f191c3999 Travis CI 7 年之前
LICENSE 5498e9ec31 Update LICENSE 7 年之前
README.md e1f9e8541a README: Added Travis badge 7 年之前
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 年之前
package.json 0949e59f3a r94 7 年之前
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases