Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3c0fd4eae1 Merge pull request #21317 from Mugen87/dev48 4 лет назад
.github 941a09bad2 add link to github draft PR page 4 лет назад
build a036601282 Updated builds 4 лет назад
docs 6993d91550 WebGLCubeRenderTarget: Add missing texture configuration. 4 лет назад
editor 9ea6a221c4 Editor: Revoke old video ObjectURLs 4 лет назад
examples a91684eead CSS3DRenderer: Stop IE support. 4 лет назад
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 лет назад
src 1630c94329 MeshStandardMaterial: Revert class change. 4 лет назад
test 1a89d7ce27 Removed polyfills.tests.js 4 лет назад
utils dfabb5980f Removed polyfills.js 4 лет назад
.babelrc.json 8642f52ef7 Eslint: add support for class properties 4 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE 75406c6313 Update LICENSE 4 лет назад
README.md 66c3ffda9e README: Removed faulty button 4 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 1d31c7213d Updated dev dependencies. 4 лет назад
package.json 1ba2c1480a Package.json: Added "sideEffects": false 4 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases