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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - controls - deviceorientation</title>
- <meta charset="utf-8">
- <meta name="viewport" content="user-scalable=no, initial-scale=1">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- font-weight: bold;
- text-align:center;
- }
- a {
- color: #ff8800;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - equirectangular panorama demo with DeviceOrientation controls.
- photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.
- </div>
- <div id="container"></div>
- <script src="../build/three.min.js"></script>
- <script src="js/controls/DeviceOrientationControls.js"></script>
- <script>
- (function() {
- "use strict"
- var hasWebGL = (function() {
- try {
- var canvas = document.createElement( 'canvas' );
- return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) );
- } catch( e ) {
- return false;
- }
- })();
- window.addEventListener('load', function() {
- var container, camera, scene, renderer, controls, geometry, mesh;
- var animate = function(){
- controls.update();
- renderer.render(scene, camera);
- window.requestAnimationFrame(animate);
- };
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
- controls = new THREE.DeviceOrientationControls( camera );
- scene = new THREE.Scene();
- var geometry = new THREE.SphereGeometry( 500, 60, 40 );
- geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
- var material = new THREE.MeshBasicMaterial( {
- map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' )
- } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.rotation.x = 90 * ( Math.PI / 180 );
- scene.add(mesh);
- renderer = hasWebGL ? new THREE.WebGLRenderer() : new THREE.CanvasRenderer();
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.domElement.style.position = 'absolute';
- renderer.domElement.style.top = 0;
- container.appendChild(renderer.domElement);
- var resizeWindow = function() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- };
- window.addEventListener('resize', resizeWindow, false);
- controls.connect();
- animate();
- }, false);
- })();
- </script>
- </body>
- </html>
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