Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3cdf7f5dc8 Fixed rotation in degrees in deviceorientation example. 11 anos atrás
build 6bfadb8be4 Updated builds. 11 anos atrás
docs 0a3ac8dca7 Update BufferGeometry.html 11 anos atrás
editor 84ba408694 Editor: When using JSONLoader use first material directly if materials array has only one item. 11 anos atrás
examples 3cdf7f5dc8 Fixed rotation in degrees in deviceorientation example. 11 anos atrás
src bc401f0dc0 CircleGeometry minor clean up. 11 anos atrás
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 anos atrás
utils 9858c27eaf BufferGeometryManipulator maybe? See #4386. 11 anos atrás
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 anos atrás
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README.md 75de3f1803 Updated README with BoxGeometry. 11 anos atrás
bower.json 731f39827d bower.json should not be excluded from the package 11 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases