Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston 3cf852751a allow for local roots on actions. há 10 anos atrás
build 857d9e57f5 Updated builds. há 10 anos atrás
docs 7cd60c2d77 Merge pull request #7047 from erich666/dev há 10 anos atrás
editor 7b7699abc0 Editor: More Viewport.Info fixes. há 10 anos atrás
examples 3cf852751a allow for local roots on actions. há 10 anos atrás
src 3cf852751a allow for local roots on actions. há 10 anos atrás
test 250f62e28d Complete json roundtrip for lights há 10 anos atrás
utils 9ae28c89fe rotate blender tracks by 90 degrees around x-axis. há 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules há 11 anos atrás
.npmignore 99d4757bd4 Add NPM support há 10 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. há 11 anos atrás
LICENSE c12770459e change *copy; to © há 10 anos atrás
README.md b113db75e1 <canvas> -> `WebGL` há 10 anos atrás
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch há 10 anos atrás
package.json faa8745f58 Add unit tests há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases