webgl_morphnormals.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph normals - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #111;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a { color: #f00 }
  16. #stats { position: absolute; top:0; left: 0 }
  17. #stats #fps { background: transparent !important }
  18. #stats #fps #fpsText { color: #666 !important }
  19. #stats #fps #fpsGraph { display: none }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.min.js"></script>
  24. <script src="js/Detector.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <script>
  27. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  28. var SCREEN_WIDTH = window.innerWidth;
  29. var SCREEN_HEIGHT = window.innerHeight;
  30. var container, stats;
  31. var camera, scene1, scene2, renderer;
  32. var mixers = [];
  33. var clock = new THREE.Clock();
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  45. container.appendChild( info );
  46. //
  47. camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  48. camera.position.y = 300;
  49. camera.target = new THREE.Vector3( 0, 150, 0 );
  50. scene1 = new THREE.Scene();
  51. scene2 = new THREE.Scene();
  52. //
  53. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  54. light.position.set( 1, 1, 1 );
  55. scene1.add( light );
  56. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  57. light.position.set( 0.25, -1, 0 );
  58. scene1.add( light );
  59. //
  60. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  61. light.position.set( 1, 1, 1 );
  62. scene2.add( light );
  63. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  64. light.position.set( 0.25, -1, 0 );
  65. scene2.add( light );
  66. //
  67. var loader = new THREE.JSONLoader();
  68. loader.load( "models/animated/flamingo.js", function( geometry ) {
  69. morphColorsToFaceColors( geometry );
  70. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, morphTargets: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
  71. var mesh = new THREE.Mesh( geometry, material );
  72. mesh.scale.set( 1.5, 1.5, 1.5 );
  73. mesh.position.y = 150;
  74. scene1.add( mesh );
  75. var mixer = new THREE.AnimationMixer( mesh );
  76. mixer.addAction( new THREE.AnimationAction( geometry.clips[ 0 ] ).warpToDuration( 5 ) );
  77. mixers.push( mixer );
  78. } );
  79. loader.load( "models/animated/flamingo.js", function( geometry ) {
  80. morphColorsToFaceColors( geometry );
  81. geometry.computeVertexNormals();
  82. geometry.computeMorphNormals();
  83. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } );
  84. var mesh = new THREE.Mesh( geometry, material );
  85. mesh.scale.set( 1.5, 1.5, 1.5 );
  86. mesh.position.y = 150;
  87. scene2.add( mesh );
  88. var mixer = new THREE.AnimationMixer( mesh );
  89. mixer.addAction( new THREE.AnimationAction( geometry.clips[ 0 ] ).warpToDuration( 5 ) );
  90. mixers.push( mixer );
  91. } );
  92. //
  93. renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.sortObjects = false;
  95. renderer.autoClear = false;
  96. renderer.gammaInput = true;
  97. renderer.gammaOutput = true;
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  100. container.appendChild( renderer.domElement );
  101. //
  102. stats = new Stats();
  103. container.appendChild( stats.domElement );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function morphColorsToFaceColors( geometry ) {
  108. if ( geometry.morphColors && geometry.morphColors.length ) {
  109. var colorMap = geometry.morphColors[ 0 ];
  110. for ( var i = 0; i < colorMap.colors.length; i ++ ) {
  111. geometry.faces[ i ].color = colorMap.colors[ i ];
  112. geometry.faces[ i ].color.offsetHSL( 0, 0.3, 0 );
  113. }
  114. }
  115. }
  116. //
  117. function onWindowResize( event ) {
  118. SCREEN_WIDTH = window.innerWidth;
  119. SCREEN_HEIGHT = window.innerHeight;
  120. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  121. camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
  122. camera.updateProjectionMatrix();
  123. }
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. render();
  128. stats.update();
  129. }
  130. var radius = 600;
  131. var theta = 0;
  132. function render() {
  133. theta += 0.1;
  134. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  135. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  136. camera.lookAt( camera.target );
  137. var delta = clock.getDelta();
  138. for ( var i = 0; i < mixers.length; i ++ ) {
  139. mixers[ i ].update( delta );
  140. }
  141. renderer.clear();
  142. renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  143. renderer.render( scene1, camera );
  144. renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  145. renderer.render( scene2, camera );
  146. }
  147. </script>
  148. </body>
  149. </html>