Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3eac416a77 Merge pull request #15915 from Mugen87/dev26 6 år sedan
.github 327c9dde64 r102 6 år sedan
build cb9e35f1aa Updated builds. 6 år sedan
docs b339e48103 Change Chinese documentation as well 6 år sedan
editor 6c27538343 Editor: Removed gammaInput/gammaOutput settings and set gammaOutput true by default. 6 år sedan
examples 3eac416a77 Merge pull request #15915 from Mugen87/dev26 6 år sedan
src fd690f1a6d Merge pull request #15911 from Methuselah96/export-as-namespace 6 år sedan
test 61a49191a8 Update BufferGeometry tets 6 år sedan
utils eebed390cb Added modularize script. 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore ccd86cc603 Include declaration files in npm package 6 år sedan
.travis.yml 294d4b291a Tests against latest node 6 år sedan
LICENSE 3b38509773 Update LICENSE 6 år sedan
README.md b36f4af69d Clarify availability of renderers 6 år sedan
package-lock.json 8fdbc31a35 Dev: Update google-closure-compiler 6 år sedan
package.json a9e6a124be Merge pull request #15895 from Mugen87/dev26 6 år sedan
rollup-examples.config.js 3bac627f55 Clean up. 6 år sedan
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases