Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 3eb89a352b Three.Legacy.js: Move to let/const. 5 лет назад
.github b993f5c993 r117 5 лет назад
build 4d9a3cf152 Updated builds. 5 лет назад
docs 075b95fc3d Examples: Removed webgl_loader_json_claraio. 5 лет назад
editor b993f5c993 r117 5 лет назад
examples d687097241 Merge pull request #19471 from Mugen87/dev45 5 лет назад
files d6f668f6b4 Examples: Tweaked line-height. 5 лет назад
src 3eb89a352b Three.Legacy.js: Move to let/const. 5 лет назад
test a383ff25d7 e2e: Clean up. 5 лет назад
utils 2cc2a54799 Examples: Ensure deprecation warning isn't copied from examples/js → examples/jsm. 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md 494729ad84 README: Improved cloning copy. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json c3d545e096 Upgrade eslint. 5 лет назад
package.json 400acd3c78 r117.1 5 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases