Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

soadzoor 3f92b72a53 Merge pull request #1 from mrdoob/dev 6 år sedan
.github 5360a81b8c r98 6 år sedan
build 93e0c6b18e Updated builds. 6 år sedan
docs 4ed670b0ba Merge pull request #15205 from andreasplesch/patch-1 6 år sedan
editor 5cde7de1f3 Merge pull request #15201 from linbingquan/dev 6 år sedan
examples 84dedf2f0b Merge pull request #15199 from cywarr/patch-1 6 år sedan
src ea13c99d9b Merge pull request #15187 from WestLangley/dev-background_code_injection 6 år sedan
test 2aaea0e8ad cleanup test 6 år sedan
utils f9c5ee5999 Utils: externs clean up. 7 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 år sedan
.travis.yml 294d4b291a Tests against latest node 7 år sedan
LICENSE 5498e9ec31 Update LICENSE 7 år sedan
README.md 70ff172db2 Update README.md 7 år sedan
package-lock.json 8d31b4706a Updated package.json 6 år sedan
package.json 8d31b4706a Updated package.json 6 år sedan
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 år sedan

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases