Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3fea7a6526 TiltLoader: Join strokes by brush type. 4 anni fa
.github ffa72a4e66 Update CONTRIBUTING.md 4 anni fa
build 72730a56c7 Updated builds. 4 anni fa
docs b0ef795a59 updated korean api/animation/tracks, audio 4 anni fa
editor f5d1f18539 Editor: Clean up. 4 anni fa
examples 3fea7a6526 TiltLoader: Join strokes by brush type. 4 anni fa
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 anni fa
src 0f4dcde868 ObjectLoader: Clean up. 4 anni fa
test 606b7f0df9 Merge pull request #20900 from takahirox/ExampleUnitTest 4 anni fa
utils 9cfd42606d Update README.md 4 anni fa
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore 08bac6a468 cleanup 5 anni fa
LICENSE e122db35fe Update LICENSE 5 anni fa
README.md b9f817e265 README: Changed frame-based animation to time-based animation. 4 anni fa
icon.png c69db34ef8 Added icon.png 6 anni fa
package-lock.json b429478bdd Update documentation 4 anni fa
package.json 002ce5c79f Tests: Add npm run test-unit-examples command 4 anni fa

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases