Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4088fdd2a8 Examples: Improved webgl_materials_matcap. 5 yıl önce
.github 3bbd5eb65e r111 5 yıl önce
build 3652e7afab Updated builds. 5 yıl önce
docs 3200ead532 Merge pull request #18041 from Mugen87/dev39 5 yıl önce
editor e16db45435 WebGLRenderer: VR -> XR. 5 yıl önce
examples 4088fdd2a8 Examples: Improved webgl_materials_matcap. 5 yıl önce
files ae9a6a914d Docs/Examples: Dark mode support. 5 yıl önce
src 8e37f5556e fixed clearcoat typo 5 yıl önce
test f56d4c2889 Mesh: Remove drawMode. 5 yıl önce
utils 59f2cad69a Merge branch 'dev' into pmrem 5 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore ccd86cc603 Include declaration files in npm package 6 yıl önce
.travis.yml 294d4b291a Tests against latest node 7 yıl önce
LICENSE 3b38509773 Update LICENSE 6 yıl önce
README.md a53ee62602 use shared-invite url for slack 6 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json 0998172670 Updated dev dependencies. 5 yıl önce
package.json 3bbd5eb65e r111 5 yıl önce

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases