Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 40bf6a5110 Fixed webvr_sandbox lensflare code. před 7 roky
.github 3bcb9c2d0d Fixed CRLF issues. See #13262 před 7 roky
build 623cb13464 Updated builds. před 7 roky
docs 3bcb9c2d0d Fixed CRLF issues. See #13262 před 7 roky
editor fb45e0263c deleting the confirm deleting dialogs před 7 roky
examples 40bf6a5110 Fixed webvr_sandbox lensflare code. před 7 roky
src d4b3dabe14 ShaderMaterial: Added uniformsNeedUpdate flag. před 7 roky
test 3bcb9c2d0d Fixed CRLF issues. See #13262 před 7 roky
utils b08650b8b2 Update google-closure-compiler před 7 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore 139be23873 visual studio folder can safely be ignored před 7 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 5498e9ec31 Update LICENSE před 7 roky
README.md 582cc2c7e8 Improved README example před 8 roky
bower.json d271add4e8 Added bower.json back. See #10431 před 8 roky
package.json 5b16c70cb6 Updated Rollup to ^0.55.1 před 7 roky
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 před 7 roky

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases