Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Tristan VALCKE 41158b56f3 Remove unnecessary semi-colon from AnimationAction 8 gadi atpakaļ
.github 97c27038df Update ISSUE_TEMPLATE.md 9 gadi atpakaļ
build 1b772bab05 Updated builds. 8 gadi atpakaļ
docs b0e0ebce1d Added missing docs for core loaders (#10053) 8 gadi atpakaļ
editor 102497da42 Docs/Examples: Renamed XHRLoader to FileLoader. 8 gadi atpakaļ
examples 082c098699 Revert unitStep of MMDPhysics (#10033) 8 gadi atpakaļ
src 41158b56f3 Remove unnecessary semi-colon from AnimationAction 8 gadi atpakaļ
test afa1c183fd Terminate statement in Sphere test 8 gadi atpakaļ
utils c1b8d4c9ef Improved build instructions. 9 gadi atpakaļ
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE c2e049403f Update LICENSE 9 gadi atpakaļ
README.md 6078e0852d add link to project wiki in README.md (#9987) 8 gadi atpakaļ
bower.json 635b3e274d Fix bower.json ignores 10 gadi atpakaļ
package.json b781b229f8 Simplify repository url (#9947) 9 gadi atpakaļ
rollup.config.js b97617dbb9 AudioContext: Added getContext() and setContext(). 8 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases