Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

linbingquan 41ee5ea4a8 Clean up. 4 yıl önce
.github 1ce1f1605f e-2-e comment 4 yıl önce
build 8a002cf694 Updated builds. 4 yıl önce
docs 41ee5ea4a8 Clean up. 4 yıl önce
editor f9597dfa7d Merge pull request #20589 from Mugen87/dev43 4 yıl önce
examples 76a7e1b0b0 Merge pull request #20690 from cx20/feat-gltfloader-variant-example 4 yıl önce
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 yıl önce
src 44ea080d15 Merge pull request #20614 from Antony74/bugfix/19303-typescript-support-valid-usage 4 yıl önce
test cc073cc69a Tests: Add Object3D.updateMatrixWorld() unit test 4 yıl önce
utils b093de6308 Examples: Clean up. 4 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore 08bac6a468 cleanup 5 yıl önce
LICENSE e122db35fe Update LICENSE 5 yıl önce
README.md 1d96c8105f Update README.md 4 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json 93f7260084 Updated servez to 1.11.0 4 yıl önce
package.json 93f7260084 Updated servez to 1.11.0 4 yıl önce

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases