Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4265cb31d7 Merge pull request #19111 from sciecode/dev-exrloader-half 5 anni fa
.github d75ca045fd Revert "Tests: travis -> github CI" 5 anni fa
build 332760a196 Updated builds. 5 anni fa
docs 9ec1a7b98e Docs: Added page for WebXRManager. 5 anni fa
editor 6365c6f569 Editor: Support loading of 3MF files. 5 anni fa
examples 4265cb31d7 Merge pull request #19111 from sciecode/dev-exrloader-half 5 anni fa
files 3536f494e0 Docs: Fixed language selector. 5 anni fa
src d07459596c Merge pull request #19079 from Mugen87/dev45 5 anni fa
test 9c5b46a648 Tests: e2e coverage 5 anni fa
utils 22e42abdcc LDrawLoader (packLDrawModel.js) Fix LGTM error 5 anni fa
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 anni fa
.npmignore ccd86cc603 Include declaration files in npm package 6 anni fa
.travis.yml 9c5b46a648 Tests: e2e coverage 5 anni fa
LICENSE e122db35fe Update LICENSE 5 anni fa
README.md cf55a47035 Updated jsfiddle in README. 5 anni fa
icon.png c69db34ef8 Added icon.png 6 anni fa
package-lock.json 6be8bd5843 Upgraded dev dependencies. 5 anni fa
package.json 9c5b46a648 Tests: e2e coverage 5 anni fa

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases