Takahiro 42831e8e76 Update getInternalFormat() in WebGLTextures %!s(int64=7) %!d(string=hai) anos
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animation 8bea1dada9 AnimationAction: Fix LoopRepeat %!s(int64=7) %!d(string=hai) anos
audio 16d5588a09 Added missing author information %!s(int64=8) %!d(string=hai) anos
cameras 782e4a83c4 Remove optionalTarget %!s(int64=8) %!d(string=hai) anos
core 81389ed5f6 add optionalTarget parameter to Raycaster.intersectObject(s) to allow array reuse %!s(int64=7) %!d(string=hai) anos
extras f81506e172 Font: Clean up %!s(int64=8) %!d(string=hai) anos
geometries 65c9372059 Revert "Revert "ExtrudeGeometry: Remove option "frames""" %!s(int64=7) %!d(string=hai) anos
helpers 845999e06f AxisHelper renamed to AxesHelper %!s(int64=8) %!d(string=hai) anos
lights 07d757661e Fix links to Frostbite PBR document. %!s(int64=8) %!d(string=hai) anos
loaders 9e8a14527e LoaderUtils: Simplify .extractUrlBase() %!s(int64=7) %!d(string=hai) anos
materials 32cb6727ce Add .isGLSL3 to ShaderMaterial %!s(int64=7) %!d(string=hai) anos
math b4812b4a11 Flatten UUID with .toUpperCase() to save heap memory space. %!s(int64=7) %!d(string=hai) anos
objects 9b9c60f60c import `Float32BufferAttribute` since `THREE` is not defined %!s(int64=7) %!d(string=hai) anos
renderers 42831e8e76 Update getInternalFormat() in WebGLTextures %!s(int64=7) %!d(string=hai) anos
scenes 24fa9ed06f Some more clean up of linter warnings %!s(int64=8) %!d(string=hai) anos
textures 65747a39f5 Editor: Use RGBFormat when loading a jpg. %!s(int64=7) %!d(string=hai) anos
Three.Legacy.js 62cac17623 Triangle: Refactor methods %!s(int64=7) %!d(string=hai) anos
Three.js 09941adae2 LensFlare: Moved to examples %!s(int64=8) %!d(string=hai) anos
constants.js 43e6ab5359 r92dev %!s(int64=7) %!d(string=hai) anos
polyfills.js 2dfd847131 More robust Function.prototype.name check. See #12294 %!s(int64=8) %!d(string=hai) anos
utils.js 8528cf435a Added header to utils.js %!s(int64=8) %!d(string=hai) anos