Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Valentin Demeusy 43679cd628 fix : NRRDLoader : handle raw encoded data (see : #9316) hace 8 años
.github 97c27038df Update ISSUE_TEMPLATE.md hace 9 años
build 917e9cf37e Updated builds. hace 8 años
docs 984a14011d Merge pull request #10253 from Mugen87/dev hace 8 años
editor 7a86ecac5a Editor: Clean up. hace 8 años
examples 43679cd628 fix : NRRDLoader : handle raw encoded data (see : #9316) hace 8 años
src 984a14011d Merge pull request #10253 from Mugen87/dev hace 8 años
test 1d3022bc4d Arrange file modes : 755 => 644 hace 8 años
utils 1d3022bc4d Arrange file modes : 755 => 644 hace 8 años
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 hace 10 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 9 años
LICENSE c2e049403f Update LICENSE hace 9 años
README.md 4704a6e148 add badging to README.md (#9992) hace 8 años
bower.json 635b3e274d Fix bower.json ignores hace 10 años
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc hace 8 años
rollup.config.js a07034d566 Removed sourceMaps generation for now. hace 8 años

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases