Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 43b8673869 Merge pull request #17477 from Mugen87/dev38 před 5 roky
.github 7e0a78beb9 r108 před 6 roky
build 10ddc4d76e Update builds. před 5 roky
docs 7efa2d4bac Merge branch 'dev' into dev38 před 5 roky
editor c0ed7c5235 Merge pull request #17443 from sdinesh86/dev před 5 roky
examples c680e4c715 Merge pull request #16316 from fernandojsg/ovr_multiview2 před 5 roky
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices před 6 roky
src c680e4c715 Merge pull request #16316 from fernandojsg/ovr_multiview2 před 5 roky
test 4de9262099 Tests: Clean up před 6 roky
utils 9175eca00b move rollup configs to utils/build před 5 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore před 7 roky
.npmignore ccd86cc603 Include declaration files in npm package před 6 roky
.travis.yml 294d4b291a Tests against latest node před 6 roky
LICENSE 3b38509773 Update LICENSE před 6 roky
README.md a53ee62602 use shared-invite url for slack před 6 roky
icon.png c69db34ef8 Added icon.png před 6 roky
package-lock.json 2171430a30 Updated package-lock.json. před 6 roky
package.json 9175eca00b move rollup configs to utils/build před 5 roky

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases