Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

mhalle 43f8b76c01 BUG: zoom with negative factor never gets damped (#9863) 9 vuotta sitten
.github 423df3549b Update ISSUE_TEMPLATE.md (#9751) 9 vuotta sitten
build 3653a820fb Updated builds. 9 vuotta sitten
docs 1835f8a06b Moved FrenetFrames calculation from TubeBufferGeometry to Curve (#9851) 9 vuotta sitten
editor 6ab1bdd04a GLTFLoader v2 (#9786) 9 vuotta sitten
examples 43f8b76c01 BUG: zoom with negative factor never gets damped (#9863) 9 vuotta sitten
src 19cb79cd68 Clean up. 9 vuotta sitten
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) 9 vuotta sitten
utils c1b8d4c9ef Improved build instructions. 9 vuotta sitten
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 vuotta sitten
LICENSE c2e049403f Update LICENSE 9 vuotta sitten
README.md 5c3a37e3c5 README: Fixed typo. 9 vuotta sitten
bower.json 635b3e274d Fix bower.json ignores 10 vuotta sitten
package.json 2d20c7fed3 package.json 0.81.2 9 vuotta sitten
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases