Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 44b286515f Merge pull request #16758 from looeee/tidy_ctm_loader 6 роки тому
.github 0ee09c94b0 r105 6 роки тому
build d3433f75fb Updated builds. 6 роки тому
docs 601470c209 JSM: Added module and TS file for MMDAnimationHelper. 6 роки тому
editor 0bcd79dcff Editor: Updated sw.js 6 роки тому
examples 44b286515f Merge pull request #16758 from looeee/tidy_ctm_loader 6 роки тому
files b0b40597e6 Switched font from SF Pro to Inter 6 роки тому
src b8e995937f TS: Fix travis 6 роки тому
test a68345898a Triangle: include isFrontFacing 6 роки тому
utils 601470c209 JSM: Added module and TS file for MMDAnimationHelper. 6 роки тому
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore ccd86cc603 Include declaration files in npm package 6 роки тому
.travis.yml 294d4b291a Tests against latest node 6 роки тому
LICENSE 3b38509773 Update LICENSE 6 роки тому
README.md 09f0fb45a5 Fix typo 6 роки тому
package-lock.json 18dc6ccfc5 Updated package-lock.json 6 роки тому
package.json abe8031a3e npm update to fix d.ts issues 6 роки тому
rollup-examples.config.js 3bac627f55 Clean up. 6 роки тому
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 роки тому

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases