2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 44cbff6365 Updated builds. 5 жил өмнө
.github 1c097d9df7 r119 5 жил өмнө
build 44cbff6365 Updated builds. 5 жил өмнө
docs 3a56aedf68 Scene: Remove dispose(). 5 жил өмнө
editor 1c097d9df7 r119 5 жил өмнө
examples b07f3df319 Examples: Improved webgl_instancing_raycast. 5 жил өмнө
files 688117aa7f Examples: Improvements to minimal list mode. 5 жил өмнө
src 5e3275075a Merge pull request #19984 from linbingquan/dev-es6 5 жил өмнө
test 3a56aedf68 Scene: Remove dispose(). 5 жил өмнө
utils 1eedf1b371 Preserve sourcemaps in Rollup transforms. 5 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md 494729ad84 README: Improved cloning copy. 5 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package 5 жил өмнө
package.json fd046cbc06 r119.1 5 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases