2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Temdog007 45f6e96ae7 Add OrbitControls 6 жил өмнө
.github aa6ed41b18 r103 6 жил өмнө
build aa6ed41b18 r103 6 жил өмнө
docs 67e2fe94db WebGLRenderer: update docs 6 жил өмнө
editor c870286334 WebXR: Remove deprecated origin trial token from examples. 6 жил өмнө
examples 45f6e96ae7 Add OrbitControls 6 жил өмнө
src 6ae5bfce40 r104dev 6 жил өмнө
test 61a49191a8 Update BufferGeometry tets 6 жил өмнө
utils 02e0322ea5 Fix tab issue 6 жил өмнө
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 жил өмнө
.npmignore ccd86cc603 Include declaration files in npm package 6 жил өмнө
.travis.yml 294d4b291a Tests against latest node 6 жил өмнө
LICENSE 3b38509773 Update LICENSE 6 жил өмнө
README.md b36f4af69d Clarify availability of renderers 6 жил өмнө
package-lock.json 66863f3262 Editor: Removed Electron 6 жил өмнө
package.json aa6ed41b18 r103 6 жил өмнө
rollup-examples.config.js 3bac627f55 Clean up. 6 жил өмнө
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 жил өмнө

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases