Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Greg Tatum 4635e82cfe Replaced EventDispatcher methods with a link to the EventDispatcher page 12 ani în urmă
build 9f671e8e25 Updated builds. 12 ani în urmă
docs 4635e82cfe Replaced EventDispatcher methods with a link to the EventDispatcher page 12 ani în urmă
editor b55c1c20a4 UI: Bind Element to callback. 12 ani în urmă
examples 7da3ad1a33 Simplified Sprites example. 12 ani în urmă
src 95f1599f52 Sprite/SpriteMAterial: Removed useScreenCoordinates, sizeAttenuation and alignment. 12 ani în urmă
test 5292d19570 Added tests 12 ani în urmă
utils 004145b726 Replaced Blender exporter 2.65 with Blender exporter 2.66. See #4066. 12 ani în urmă
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 ani în urmă
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 ani în urmă
LICENSE eb44ccfc7b Updating copyright year 12 ani în urmă
README.md ad419d40bd r59 12 ani în urmă

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases