Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 46d80d0211 Merge pull request #20809 from gkjohnson/patch-2 4 роки тому
.github ffa72a4e66 Update CONTRIBUTING.md 4 роки тому
build 9694de0fb9 r123 4 роки тому
docs 488d833039 Update DataTexture.html 4 роки тому
editor f39dc2d7c5 ColladaLoader: Use Object3D.animations. 4 роки тому
examples f62c3df3ad Merge pull request #20775 from Fluqz/saopass-ts 4 роки тому
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 роки тому
src 4e6436bad0 TS: Clean up WebGLRenderer. 4 роки тому
test 9af037c8fa Tests: Formatting in console-wrapper 4 роки тому
utils 6910a7a207 GLTFExporter: Clean up. 4 роки тому
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore 08bac6a468 cleanup 5 роки тому
LICENSE e122db35fe Update LICENSE 5 роки тому
README.md 1d96c8105f Update README.md 4 роки тому
icon.png c69db34ef8 Added icon.png 6 роки тому
package-lock.json 9602dee626 Updated pacckage-lock.json 4 роки тому
package.json ad17e14ae4 Updated: package.json 4 роки тому

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases