Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 47ef72847f GLTFExporter: Improve handling of empty scene graphs. 5 anos atrás
.github b11f897812 r114 5 anos atrás
build 285fd8c1ab Updated builds. 5 anos atrás
docs 4f3c56f581 Merge pull request #18827 from martinRenou/fix_docs_renderbufferimmediate 5 anos atrás
editor 8e37797a0d Editor: Ensure to correctly configure GLTFLoader with DRACOLoader. 5 anos atrás
examples 47ef72847f GLTFExporter: Improve handling of empty scene graphs. 5 anos atrás
files 3536f494e0 Docs: Fixed language selector. 5 anos atrás
src baa6cdf05c Merge pull request #18855 from Longi94/anim-mixer 5 anos atrás
test f03084ef34 Tests: Update getInverse() unit tests. 5 anos atrás
utils d64351575a Upgrade dev dependencies. 5 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package 6 anos atrás
.travis.yml df5d3385f5 Tests: clean travis.yml 5 anos atrás
LICENSE e122db35fe Update LICENSE 5 anos atrás
README.md a682eea80a Update README.md 5 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json ea849a38a9 Bump acorn from 6.3.0 to 6.4.1 5 anos atrás
package.json d64351575a Upgrade dev dependencies. 5 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases