Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 486be10728 Merge pull request #13423 from WestLangley/dev-to_bg_2 7 vuotta sitten
.github d55897b8e9 r90 7 vuotta sitten
build ab4635d116 Updated builds. 7 vuotta sitten
docs cf5b082fdc Clean up GLTFLoader Doc 7 vuotta sitten
editor 8c413535ef GLTFExporter: Fix GLB options on the editor 7 vuotta sitten
examples 486be10728 Merge pull request #13423 from WestLangley/dev-to_bg_2 7 vuotta sitten
src 8a008d088d Merge pull request #13418 from jimtang/dev 7 vuotta sitten
test e3cea7e89f Merge pull request #13147 from Mugen87/dev3 7 vuotta sitten
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 139be23873 visual studio folder can safely be ignored 7 vuotta sitten
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 vuotta sitten
LICENSE 5498e9ec31 Update LICENSE 7 vuotta sitten
README.md f652e9eccc README: Moved gitter link and added link to slack 7 vuotta sitten
bower.json d271add4e8 Added bower.json back. See #10431 8 vuotta sitten
package.json d55897b8e9 r90 7 vuotta sitten
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 vuotta sitten

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases