Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 48eb133b1f Editor: Simplified program UI. 10 yıl önce
build bceafc9319 Updated builds. 10 yıl önce
docs 07f8f3f3a4 Final todos in docs 10 yıl önce
editor 48eb133b1f Editor: Simplified program UI. 10 yıl önce
examples c7d9c161eb Moved custom attributes examples to advanced subcategory. 10 yıl önce
src 602a55077a Merge pull request #6555 from tschw/Editor_ShaderMaterial 10 yıl önce
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 yıl önce
utils 504bdabe07 Avoid obscure error on certain non-image textures. 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
.npmignore 99d4757bd4 Add NPM support 10 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE c12770459e change *copy; to © 10 yıl önce
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 yıl önce
bower.json eee2319608 r71 10 yıl önce
package.json 99d4757bd4 Add NPM support 10 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases