Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 49328ffb42 Triangle: Clean up 7 سال پیش
.github d55897b8e9 r90 7 سال پیش
build 53adbf47b1 Updated builds. 7 سال پیش
docs 8e6db46c72 Update StereoCamera.html 7 سال پیش
editor 1899a4683e Editor: Fix edit of fogDensity 7 سال پیش
examples ecfb1a4e29 Merge pull request #13524 from kaisalmen/OBJLoader2_V240 7 سال پیش
src 49328ffb42 Triangle: Clean up 7 سال پیش
test 7703719cc3 Test: Fix build 7 سال پیش
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 139be23873 visual studio folder can safely be ignored 7 سال پیش
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 سال پیش
LICENSE 5498e9ec31 Update LICENSE 7 سال پیش
README.md f652e9eccc README: Moved gitter link and added link to slack 7 سال پیش
bower.json d271add4e8 Added bower.json back. See #10431 8 سال پیش
package.json b5bcefdc9a Update dev dependencies 7 سال پیش
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 سال پیش

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases