alteredq 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. %!s(int64=15) %!d(string=hai) anos
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geometry 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
js 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
obj 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. %!s(int64=15) %!d(string=hai) anos
textures fbbb78446d - Shadow texture for Earth demo %!s(int64=15) %!d(string=hai) anos
camera_free.html 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) %!s(int64=15) %!d(string=hai) anos
camera_orthographic.html 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
geometry_birds.html 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
geometry_cube.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
geometry_earth.html 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
geometry_terrain.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... %!s(int64=15) %!d(string=hai) anos
geometry_vr.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
interactive_spheres.html 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
large_mesh_test.html 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
lights_pointlights.html 98693605e8 * Added point lights example %!s(int64=15) %!d(string=hai) anos
lights_pointlights_gl.html 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
lights_test.html 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
lines_sphere.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
lines_test.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
materials_test.html 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
materials_video.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
obj_convert_test.html 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
particles_floor.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
particles_random.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
particles_waves.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
shader_test.html 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
test.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... %!s(int64=15) %!d(string=hai) anos