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geometry
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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js
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6f51ce7e8d
* Trying to make the interaction stuff work...
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obj
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49d1bd170b
Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly.
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textures
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fbbb78446d
- Shadow texture for Earth demo
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camera_free.html
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8ee8c9baf9
* three.js: Fixed terrain example (was still using Scene.add())
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%!s(int64=15) %!d(string=hai) anos |
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camera_orthographic.html
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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geometry_birds.html
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647b4a57b8
* Added `PointLight`
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geometry_cube.html
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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%!s(int64=15) %!d(string=hai) anos |
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geometry_earth.html
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6f51ce7e8d
* Trying to make the interaction stuff work...
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geometry_terrain.html
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8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
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%!s(int64=15) %!d(string=hai) anos |
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geometry_vr.html
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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%!s(int64=15) %!d(string=hai) anos |
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interactive_spheres.html
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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large_mesh_test.html
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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%!s(int64=15) %!d(string=hai) anos |
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lights_pointlights.html
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98693605e8
* Added point lights example
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lights_pointlights_gl.html
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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%!s(int64=15) %!d(string=hai) anos |
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lights_test.html
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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%!s(int64=15) %!d(string=hai) anos |
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lines_sphere.html
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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%!s(int64=15) %!d(string=hai) anos |
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lines_test.html
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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%!s(int64=15) %!d(string=hai) anos |
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materials_test.html
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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%!s(int64=15) %!d(string=hai) anos |
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materials_video.html
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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%!s(int64=15) %!d(string=hai) anos |
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obj_convert_test.html
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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%!s(int64=15) %!d(string=hai) anos |
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particles_floor.html
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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%!s(int64=15) %!d(string=hai) anos |
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particles_random.html
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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%!s(int64=15) %!d(string=hai) anos |
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particles_waves.html
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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%!s(int64=15) %!d(string=hai) anos |
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shader_test.html
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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%!s(int64=15) %!d(string=hai) anos |
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test.html
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8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
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%!s(int64=15) %!d(string=hai) anos |