123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 |
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.RollControls = function ( object, domElement ) {
- this.object = object;
- this.domElement = ( domElement !== undefined ) ? domElement : document;
- // API
- this.mouseLook = true;
- this.autoForward = false;
- this.lookSpeed = 1;
- this.movementSpeed = 1;
- this.rollSpeed = 1;
- this.constrainVertical = [ -0.9, 0.9 ];
- // disable default target object behavior
- this.object.matrixAutoUpdate = false;
- // internals
- this.forward = new THREE.Vector3( 0, 0, 1 );
- this.roll = 0;
- var xTemp = new THREE.Vector3();
- var yTemp = new THREE.Vector3();
- var zTemp = new THREE.Vector3();
- var rollMatrix = new THREE.Matrix4();
- var doRoll = false, rollDirection = 1, forwardSpeed = 0, sideSpeed = 0, upSpeed = 0;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = 0;
- var windowHalfY = 0;
- //
- this.handleResize = function () {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- };
- // custom update
- this.update = function ( delta ) {
- if ( this.mouseLook ) {
- var actualLookSpeed = delta * this.lookSpeed;
- this.rotateHorizontally( actualLookSpeed * mouseX );
- this.rotateVertically( actualLookSpeed * mouseY );
- }
- var actualSpeed = delta * this.movementSpeed;
- var forwardOrAuto = ( forwardSpeed > 0 || ( this.autoForward && ! ( forwardSpeed < 0 ) ) ) ? 1 : forwardSpeed;
- this.object.translateZ( -actualSpeed * forwardOrAuto );
- this.object.translateX( actualSpeed * sideSpeed );
- this.object.translateY( actualSpeed * upSpeed );
- if( doRoll ) {
- this.roll += this.rollSpeed * delta * rollDirection;
- }
- // cap forward up / down
- if( this.forward.y > this.constrainVertical[ 1 ] ) {
- this.forward.y = this.constrainVertical[ 1 ];
- this.forward.normalize();
- } else if( this.forward.y < this.constrainVertical[ 0 ] ) {
- this.forward.y = this.constrainVertical[ 0 ];
- this.forward.normalize();
- }
- // construct unrolled camera matrix
- zTemp.copy( this.forward );
- yTemp.set( 0, 1, 0 );
- xTemp.cross( yTemp, zTemp ).normalize();
- yTemp.cross( zTemp, xTemp ).normalize();
- this.object.matrix.elements[0] = xTemp.x; this.object.matrix.elements[4] = yTemp.x; this.object.matrix.elements[8] = zTemp.x;
- this.object.matrix.elements[1] = xTemp.y; this.object.matrix.elements[5] = yTemp.y; this.object.matrix.elements[9] = zTemp.y;
- this.object.matrix.elements[2] = xTemp.z; this.object.matrix.elements[6] = yTemp.z; this.object.matrix.elements[10] = zTemp.z;
- // calculate roll matrix
- rollMatrix.identity();
- rollMatrix.elements[0] = Math.cos( this.roll ); rollMatrix.elements[4] = -Math.sin( this.roll );
- rollMatrix.elements[1] = Math.sin( this.roll ); rollMatrix.elements[5] = Math.cos( this.roll );
- // multiply camera with roll
- this.object.matrix.multiplySelf( rollMatrix );
- this.object.matrixWorldNeedsUpdate = true;
- // set position
- this.object.matrix.elements[12] = this.object.position.x;
- this.object.matrix.elements[13] = this.object.position.y;
- this.object.matrix.elements[14] = this.object.position.z;
- };
- this.translateX = function ( distance ) {
- this.object.position.x += this.object.matrix.elements[0] * distance;
- this.object.position.y += this.object.matrix.elements[1] * distance;
- this.object.position.z += this.object.matrix.elements[2] * distance;
- };
- this.translateY = function ( distance ) {
- this.object.position.x += this.object.matrix.elements[4] * distance;
- this.object.position.y += this.object.matrix.elements[5] * distance;
- this.object.position.z += this.object.matrix.elements[6] * distance;
- };
- this.translateZ = function ( distance ) {
- this.object.position.x -= this.object.matrix.elements[8] * distance;
- this.object.position.y -= this.object.matrix.elements[9] * distance;
- this.object.position.z -= this.object.matrix.elements[10] * distance;
- };
- this.rotateHorizontally = function ( amount ) {
- // please note that the amount is NOT degrees, but a scale value
- xTemp.set( this.object.matrix.elements[0], this.object.matrix.elements[1], this.object.matrix.elements[2] );
- xTemp.multiplyScalar( amount );
- this.forward.subSelf( xTemp );
- this.forward.normalize();
- };
- this.rotateVertically = function ( amount ) {
- // please note that the amount is NOT degrees, but a scale value
- yTemp.set( this.object.matrix.elements[4], this.object.matrix.elements[5], this.object.matrix.elements[6] );
- yTemp.multiplyScalar( amount );
- this.forward.addSelf( yTemp );
- this.forward.normalize();
- };
- function onKeyDown( event ) {
- //event.preventDefault();
- switch ( event.keyCode ) {
- case 38: /*up*/
- case 87: /*W*/ forwardSpeed = 1; break;
- case 37: /*left*/
- case 65: /*A*/ sideSpeed = -1; break;
- case 40: /*down*/
- case 83: /*S*/ forwardSpeed = -1; break;
- case 39: /*right*/
- case 68: /*D*/ sideSpeed = 1; break;
- case 81: /*Q*/ doRoll = true; rollDirection = 1; break;
- case 69: /*E*/ doRoll = true; rollDirection = -1; break;
- case 82: /*R*/ upSpeed = 1; break;
- case 70: /*F*/ upSpeed = -1; break;
- }
- };
- function onKeyUp( event ) {
- switch( event.keyCode ) {
- case 38: /*up*/
- case 87: /*W*/ forwardSpeed = 0; break;
- case 37: /*left*/
- case 65: /*A*/ sideSpeed = 0; break;
- case 40: /*down*/
- case 83: /*S*/ forwardSpeed = 0; break;
- case 39: /*right*/
- case 68: /*D*/ sideSpeed = 0; break;
- case 81: /*Q*/ doRoll = false; break;
- case 69: /*E*/ doRoll = false; break;
- case 82: /*R*/ upSpeed = 0; break;
- case 70: /*F*/ upSpeed = 0; break;
- }
- };
- function onMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX ) / window.innerWidth;
- mouseY = ( event.clientY - windowHalfY ) / window.innerHeight;
- };
- function onMouseDown ( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: forwardSpeed = 1; break;
- case 2: forwardSpeed = -1; break;
- }
- };
- function onMouseUp ( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: forwardSpeed = 0; break;
- case 2: forwardSpeed = 0; break;
- }
- };
- this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
- this.domElement.addEventListener( 'mousemove', onMouseMove, false );
- this.domElement.addEventListener( 'mousedown', onMouseDown, false );
- this.domElement.addEventListener( 'mouseup', onMouseUp, false );
- this.domElement.addEventListener( 'keydown', onKeyDown, false );
- this.domElement.addEventListener( 'keyup', onKeyUp, false );
- this.handleResize();
- };
|