Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

satoru kimura 4abfa3e8fa Fixed a bug that Detector.webgl becomes null in iOS 7. 11 лет назад
build a083e44427 r67 11 лет назад
docs 70231347cb Minor docs/examples aesthetic changes. 11 лет назад
editor adb27e0c66 Renamed *Geometry2 to *TypedGeometry 11 лет назад
examples 4abfa3e8fa Fixed a bug that Detector.webgl becomes null in iOS 7. 11 лет назад
src a083e44427 r67 11 лет назад
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 лет назад
utils e4ad4cb135 Merge pull request #4693 from phfatmonkey/Exporter-AddQuatRotation 11 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE 4857e75774 Update LICENSE 11 лет назад
README.md 8d27161fba Rewording of demo-code narrative. 11 лет назад
bower.json 731f39827d bower.json should not be excluded from the package 11 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
		mesh = new THREE.Mesh( geometry, material );
		
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases