Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4ac5afcd43 Merge pull request #19413 from linbingquan/dev-ts-cleanup 5 лет назад
.github 3c41b9d59a Package.json: lighter dependencies 5 лет назад
build 8b99a575c7 Updated builds. 5 лет назад
docs f8f3421cf7 Clarification 5 лет назад
editor af09d367d8 Editor: Clean up. 5 лет назад
examples 1995387756 Merge pull request #19409 from Mugen87/dev45 5 лет назад
files 8ada4ca0cb Display images in 16:9 aspect ratio 5 лет назад
src 4ac5afcd43 Merge pull request #19413 from linbingquan/dev-ts-cleanup 5 лет назад
test 283e743858 Add proper screenshots 5 лет назад
utils 201ebdf8df fixed type definitions for strict mode 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md 494729ad84 README: Improved cloning copy. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json c3d545e096 Upgrade eslint. 5 лет назад
package.json c3d545e096 Upgrade eslint. 5 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases