Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4b10afa503 Updated builds. 5 роки тому
.github 3bbd5eb65e r111 5 роки тому
build 4b10afa503 Updated builds. 5 роки тому
docs bcae9cf093 Remove TerrainShader 5 роки тому
editor d6ab143a75 Editor: Added support for loading DRACO files. 5 роки тому
examples 20c5150b1b Examples: Removed unused textures. 5 роки тому
files ae9a6a914d Docs/Examples: Dark mode support. 5 роки тому
src 2332bfdf7d WebGLRenderer: Fixed uv2ScaleMap reference. 5 роки тому
test f56d4c2889 Mesh: Remove drawMode. 5 роки тому
utils 4c3b17a5aa Examples: Removed CarControls. 5 роки тому
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore ccd86cc603 Include declaration files in npm package 6 роки тому
.travis.yml 294d4b291a Tests against latest node 6 роки тому
LICENSE 3b38509773 Update LICENSE 6 роки тому
README.md a53ee62602 use shared-invite url for slack 6 роки тому
icon.png c69db34ef8 Added icon.png 6 роки тому
package-lock.json 0998172670 Updated dev dependencies. 5 роки тому
package.json 3bbd5eb65e r111 5 роки тому

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases