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Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4b628243b1 Merge pull request #4823 from phfatmonkey/VisibleObject 11 жил өмнө
build 32919d703e Updated builds. 11 жил өмнө
docs d5ab8a66e3 Removed SceneLoader. 11 жил өмнө
editor d5ab8a66e3 Removed SceneLoader. 11 жил өмнө
examples c070c019b7 Minor tweaks. 11 жил өмнө
src 681c3b8261 XHRLoader: Fixed loadmanager/cache potential bugs. See #4819. 11 жил өмнө
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 жил өмнө
utils a7c45c3b9f Added UI in Object Properties to set objects as visible/not visible. Only works in now defunct scene loader. 11 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE 4857e75774 Update LICENSE 11 жил өмнө
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 жил өмнө
bower.json fa4e4ae77f Updated bower. 11 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases