Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4b65681654 Examples: Updated webgl_loader_gltf (to pause CI noise) 5 rokov pred
.github 22dfcf5505 updated formatting 5 rokov pred
build ee92ad2d4a Updated builds. 5 rokov pred
docs 2dcd778952 Update Material.html 5 rokov pred
editor 2741a2a45e WebGLRenderer: Removed Uncharted2ToneMapping. 5 rokov pred
examples 4b65681654 Examples: Updated webgl_loader_gltf (to pause CI noise) 5 rokov pred
files d6f668f6b4 Examples: Tweaked line-height. 5 rokov pred
src d73ce14539 ImageUtils: Clean up. 5 rokov pred
test 6b9c3c802e Updated constants 5 rokov pred
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 rokov pred
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore 08bac6a468 cleanup 5 rokov pred
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 rokov pred
LICENSE e122db35fe Update LICENSE 5 rokov pred
README.md 494729ad84 README: Improved cloning copy. 5 rokov pred
icon.png c69db34ef8 Added icon.png 6 rokov pred
package-lock.json edc40552c0 Update dev dependencies. 5 rokov pred
package.json edc40552c0 Update dev dependencies. 5 rokov pred

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases