Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4baf3e592f AnimationClip: Removed unused nodeName. Fixes #9669. 9 yıl önce
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 yıl önce
build 027a01f155 Updated builds. 9 yıl önce
docs c7a6813874 Removed BufferGeometry.computeOffsets from docs (#9687) 9 yıl önce
editor 7e668e1cb8 Add files via upload (#9588) 9 yıl önce
examples 6c7f000734 OBJLoader: Added workaround note. 9 yıl önce
src 4baf3e592f AnimationClip: Removed unused nodeName. Fixes #9669. 9 yıl önce
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 yıl önce
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 yıl önce
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE c2e049403f Update LICENSE 9 yıl önce
README.md 5c3a37e3c5 README: Fixed typo. 9 yıl önce
bower.json 635b3e274d Fix bower.json ignores 10 yıl önce
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 yıl önce
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases