Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Emmett Lalish 4d068c724b removed build files 5 år sedan
.github 3bbd5eb65e r111 5 år sedan
build 4d068c724b removed build files 5 år sedan
docs 7af21db4e1 Merge pull request #16909 from ranbuch/feature/support-costume-painter-sort-functions-2 5 år sedan
editor 1d217757dc Merge pull request #18185 from Mugen87/dev29 5 år sedan
examples 3c0a9f7580 updated samples 5 år sedan
files 3536f494e0 Docs: Fixed language selector. 5 år sedan
src 5269bcb913 updated CacheKey 5 år sedan
test f1887abb45 Fixed GLTFExporter unit test. 5 år sedan
utils 069ef099f3 Modularize: Remove WebVR.js 5 år sedan
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore ccd86cc603 Include declaration files in npm package 6 år sedan
.travis.yml 294d4b291a Tests against latest node 6 år sedan
LICENSE 3b38509773 Update LICENSE 6 år sedan
README.md a53ee62602 use shared-invite url for slack 6 år sedan
icon.png c69db34ef8 Added icon.png 6 år sedan
package-lock.json 0998172670 Updated dev dependencies. 5 år sedan
package.json 3bbd5eb65e r111 5 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases