Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 4d5884cf28 Examples: Clean up. vor 5 Jahren
.github 35eaaa18bd Update ISSUE_TEMPLATE.md vor 5 Jahren
build d0358c359b Updated builds. vor 5 Jahren
docs c3a523528c zh docs: fix ,sync with en docs, and translate. vor 5 Jahren
editor 4390cf4568 Removed SoftwareRenderer vor 5 Jahren
examples 4d5884cf28 Examples: Clean up. vor 5 Jahren
files ae9a6a914d Docs/Examples: Dark mode support. vor 5 Jahren
src bf76d9f92f Revert "ParametricGeometry: Added serialization/deserialization support." vor 5 Jahren
test 764bc3dbbc BufferGeometry: Introduce .setAttribute() and .deleteAttribute(). vor 5 Jahren
utils 4390cf4568 Removed SoftwareRenderer vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
.travis.yml 294d4b291a Tests against latest node vor 6 Jahren
LICENSE 3b38509773 Update LICENSE vor 6 Jahren
README.md a53ee62602 use shared-invite url for slack vor 6 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json ccaa61c00a Updated dev dependencies. vor 5 Jahren
package.json ccaa61c00a Updated dev dependencies. vor 5 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases