Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). 10 anos atrás
build 0d0795de3a Updated builds. 10 anos atrás
docs acde16b0c5 Minor tweaks. 10 anos atrás
editor ab58c646e5 App: Fixed VREffect handling. 10 anos atrás
examples 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). 10 anos atrás
src 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). 10 anos atrás
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 anos atrás
utils 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules 11 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 anos atrás
LICENSE c12770459e change *copy; to © 10 anos atrás
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 anos atrás
bower.json eee2319608 r71 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases